Searched refs:setupUniformData (Results 1 – 2 of 2) sorted by relevance
579 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
708 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() function in vkt::sr::ShaderRenderCaseInstance748 setupUniformData(bindingLocation, dataSize, data); in addUniform()