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Searched refs:shader1 (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/D3D9/
DD3D9.cpp34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument
68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() argument
77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() argument
86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() argument
95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6() argument
/external/skqp/tests/
DShaderTest.cpp49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/external/skia/tests/
DShaderTest.cpp49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 glAttachShader(shader1, shader1); in init()
208 glAttachShader(shader1, program); in init()
215 glAttachShader(-1, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
231 glDeleteShader(shader1); in init()
/external/skia/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/skqp/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
194 glAttachShader(shader1, shader1); in init()
201 glAttachShader(shader1, program); in init()
208 glAttachShader(-1, shader1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
227 glDeleteShader(shader1); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
245 ctx.glAttachShader(shader1, shader1); in attach_shader()
252 ctx.glAttachShader(shader1, program); in attach_shader()
259 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
266 ctx.glAttachShader(program, shader1); in attach_shader()
268 ctx.glAttachShader(program, shader1); in attach_shader()
278 ctx.glDeleteShader(shader1); in attach_shader()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h237 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh…
DProgram.cpp1929 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh… in areMatchingUniformBlocks() argument
1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
/external/deqp/android/cts/nyc/src/
Dvk-master.txt63271 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/external/vulkancts/mustpass/1.0.0/src/
Dmaster.txt65184 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/external/vulkancts/mustpass/1.0.0/
Dvk-default.txt65184 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/android/cts/nyc/
Dvk-master.txt65743 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1