Searched refs:shaderSourceSetEndTime (Results 1 – 2 of 2) sorted by relevance
1916 deUint64 shaderSourceSetEndTime = deGetMicroseconds(); in iterate() local1959 measurements.push_back(Measurement((deInt64)(shaderSourceSetEndTime - startTime), in iterate()1960 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()2512 deUint64 shaderSourceSetEndTime = deGetMicroseconds(); in iterate() local2537 measurements.push_back(Measurement((deInt64)(shaderSourceSetEndTime - startTime), in iterate()2538 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()
1936 deUint64 shaderSourceSetEndTime = deGetMicroseconds(); in iterate() local1979 measurements.push_back(Measurement((deInt64)(shaderSourceSetEndTime - startTime), in iterate()1980 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()2532 deUint64 shaderSourceSetEndTime = deGetMicroseconds(); in iterate() local2557 measurements.push_back(Measurement((deInt64)(shaderSourceSetEndTime - startTime), in iterate()2558 (deInt64)(vertexShaderCompileEndTime - shaderSourceSetEndTime), in iterate()