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Searched refs:shader_body (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp353 std::string shader_body; in initTest() local
388 shader_body = getFSCode(n_iteration); in initTest()
392 shader_body = getTCCode(n_iteration); in initTest()
396 shader_body = getTECode(n_iteration); in initTest()
400 shader_body = getVSCode(n_iteration); in initTest()
407 shader_body_ptr = shader_body.c_str(); in initTest()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp1054 std::string shader_body; member
Dgl4cGPUShaderFP64Tests.cpp7775 test_case.shader_body = body; in initIteration()
8042 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
8099 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
8145 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
8184 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp2770 std::string shader_body(" float a[2] = float[](1.0, 2.0);\n" in test_shader_compilation() local
2790 std::string shader_source = shader_start + shader_body; in test_shader_compilation()