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Searched refs:shader_images (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c265 if (dstate->shader_images[sh][i].resource) { in dd_dump_shader()
266 DUMP_I(image_view, &dstate->shader_images[sh][i], i); in dd_dump_shader()
267 if (dstate->shader_images[sh][i].resource) in dd_dump_shader()
268 DUMP_M(resource, &dstate->shader_images[sh][i], resource); in dd_dump_shader()
700 memset(state->base.shader_images, 0, in dd_init_copy_of_draw_state()
701 sizeof(state->base.shader_images)); in dd_init_copy_of_draw_state()
743 pipe_resource_reference(&dst->shader_images[i][j].resource, NULL); in dd_unreference_copy_of_draw_state()
810 pipe_resource_reference(&dst->shader_images[i][j].resource, in dd_copy_draw_state()
811 src->shader_images[i][j].resource); in dd_copy_draw_state()
812 memcpy(&dst->shader_images[i][j], &src->shader_images[i][j], in dd_copy_draw_state()
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Ddd_pipe.h231 struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; member
Ddd_context.c520 safe_memcpy(&dctx->draw_state.shader_images[shader][start], views, in dd_context_set_shader_images()