Searched refs:shader_uniform_reported_status (Results 1 – 1 of 1) sorted by relevance
318 bool shader_uniform_reported_status[SHADER_UNIFORM_COUNT]; in iterate() local320 memset(shader_uniform_reported_status, 0, sizeof(shader_uniform_reported_status)); in iterate()339 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE]) in iterate()349 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE] = true; in iterate()355 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY]) in iterate()365 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY] = true; in iterate()374 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_UINT]) in iterate()384 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_UINT] = true; in iterate()390 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY_UINT]) in iterate()400 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY_UINT] = true; in iterate()[all …]