Searched refs:shuffle0 (Results 1 – 10 of 10) sorted by relevance
/external/llvm/test/CodeGen/AArch64/ |
D | merge-store.ll | 34 %shuffle0 = shufflevector <4 x float> %v1, <4 x float> undef, <2 x i32> <i32 0, i32 1> 37 store <2 x float> %shuffle0, <2 x float>* %idx0, align 8
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AArch64/ |
D | merge-store.ll | 33 %shuffle0 = shufflevector <4 x float> %v1, <4 x float> undef, <2 x i32> <i32 0, i32 1> 36 store <2 x float> %shuffle0, <2 x float>* %idx0, align 8
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/external/libhevc/common/x86/ |
D | ihevc_tables_x86_intr.c | 113 const WORD32 shuffle0[2] = { 0x80098001, 0x800e8006 }; variable
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D | ihevc_deblk_ssse3_intr.c | 459 tmp2_const_8x16b = _mm_loadl_epi64((__m128i *)(shuffle0)); in ihevc_deblk_luma_vert_ssse3()
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/external/libhevc/common/ |
D | ihevc_tables_x86_intr.h | 61 extern const WORD32 shuffle0[2];
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/external/webp/src/dsp/ |
D | lossless_neon.c | 95 const uint8x8_t shuffle0 = vld1_u8(kBGRShuffle[0]); in ConvertBGRAToBGR_NEON() local 105 vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0)); in ConvertBGRAToBGR_NEON() 122 const uint8x8_t shuffle0 = vld1_u8(kRGBShuffle[0]); in ConvertBGRAToRGB_NEON() local 132 vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0)); in ConvertBGRAToRGB_NEON()
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/external/llvm/test/CodeGen/X86/ |
D | MergeConsecutiveStores.ll | 480 …%shuffle0 = shufflevector <8 x float> %v1, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 … 484 store <4 x float> %shuffle0, <4 x float>* %idx0, align 16
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D | vector-shuffle-combining.ll | 1822 %shuffle0 = shufflevector <8 x float> %v, <8 x float> undef, <2 x i32> <i32 0, i32 1> 1824 store <2 x float> %shuffle0, <2 x float>* %ptr, align 8
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/ |
D | MergeConsecutiveStores.ll | 737 …%shuffle0 = shufflevector <8 x float> %v1, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 … 741 store <4 x float> %shuffle0, <4 x float>* %idx0, align 16
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D | vector-shuffle-combining.ll | 1614 %shuffle0 = shufflevector <8 x float> %v, <8 x float> undef, <2 x i32> <i32 0, i32 1> 1616 store <2 x float> %shuffle0, <2 x float>* %ptr, align 8
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