Searched refs:smoothState0 (Results 1 – 2 of 2) sorted by relevance
197 FIXP_DBL smoothState0 = limiter->smoothState0; in pcmLimiter_Apply() local286 if (gain < smoothState0) { in pcmLimiter_Apply()289 smoothState0)), in pcmLimiter_Apply()297 if (cor < smoothState0) { in pcmLimiter_Apply()298 smoothState0 = in pcmLimiter_Apply()299 fMult(attackConst, (smoothState0 - cor)) + cor; /* attack */ in pcmLimiter_Apply()300 smoothState0 = fMax(smoothState0, gain); /* avoid overshooting target */ in pcmLimiter_Apply()305 smoothState0 = in pcmLimiter_Apply()306 -fMult(releaseConst, -(smoothState0 - cor)) + cor; /* release */ in pcmLimiter_Apply()309 gain = smoothState0; in pcmLimiter_Apply()[all …]
129 FIXP_DBL smoothState0; member