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/external/python/cpython3/Doc/library/
Dwinsound.rst6 :synopsis: Access to the sound-playing machinery for Windows.
13 The :mod:`winsound` module provides access to the basic sound-playing machinery
20 of the sound, and must be in the range 37 through 32,767. The *duration*
21 parameter specifies the number of milliseconds the sound should last. If the
25 .. function:: PlaySound(sound, flags)
28 *sound* parameter may be a filename, a system sound alias, audio data as a
31 combination of the constants described below. If the *sound* parameter is
32 ``None``, any currently playing waveform sound is stopped. If the system
39 plays a sound as specified in the registry. The *type* argument specifies which
40 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
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Dsndhdr.rst1 :mod:`sndhdr` --- Determine type of sound file
5 :synopsis: Determine type of a sound file.
19 of sound data which is in a file. When these functions are able to determine
20 what type of sound data is stored in a file, they return a
35 Determines the type of sound data stored in the file *filename* using
45 Determines the type of sound data stored in a file based on the file header.
/external/python/cpython2/Doc/library/
Dwinsound.rst7 :synopsis: Access to the sound-playing machinery for Windows.
14 The :mod:`winsound` module provides access to the basic sound-playing machinery
21 of the sound, and must be in the range 37 through 32,767. The *duration*
22 parameter specifies the number of milliseconds the sound should last. If the
28 .. function:: PlaySound(sound, flags)
31 *sound* parameter may be a filename, audio data as a string, or ``None``. Its
33 combination of the constants described below. If the *sound* parameter is
34 ``None``, any currently playing waveform sound is stopped. If the system
41 plays a sound as specified in the registry. The *type* argument specifies which
42 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
[all …]
Dsndhdr.rst1 :mod:`sndhdr` --- Determine type of sound file
5 :synopsis: Determine type of a sound file.
18 of sound data which is in a file. When these functions are able to determine
19 what type of sound data is stored in a file, they return a tuple ``(type,
33 Determines the type of sound data stored in the file *filename* using
40 Determines the type of sound data stored in a file based on the file header.
/external/perf_data_converter/src/quipper/testdata/
Dperf.data.intel_pt-4.14.buildids5 709e206ee1e31f2f78494b617c75de0bf073a26c /lib/modules/4.14.18/kernel/sound/soc/intel/boards/snd-soc…
9 7cd34c285394372a4270f66109c5a89039ce4939 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-dmic.…
11 d034f46b1db1726298dff98d5682ffee80742067 /lib/modules/4.14.18/kernel/sound/soc/codecs/snd-soc-hdac-…
26 159cfe313ef5f838edd62af1b7965e43180afd2b /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so…
27 38874e952f569c4744fe1715377236e7e3036dd6 /lib/modules/4.14.18/kernel/sound/soc/intel/skylake/snd-so…
28 6bb18684b9da7d6012f8ffd40b7d3e92735f584a /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
30 f5182211c887c35165f4d6f349f51cd9b9405d53 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
33 d69c8ef8a30a3717fa13a1ff2e3cc00526efcbd2 /lib/modules/4.14.18/kernel/sound/soc/intel/common/snd-soc…
34 efa3f5b9e166b5175bf3f697d1f8cacc8f9cfc2a /lib/modules/4.14.18/kernel/sound/hda/ext/snd-hda-ext-core…
35 f0a937a996ed2161d986b216e5a88fdbdd4c71ca /lib/modules/4.14.18/kernel/sound/hda/snd-hda-core.ko
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/external/replicaisland/src/com/replica/replicaisland/
DGhostComponent.java131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
132 if (sound != null) { in update()
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update()
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in update() local
141 if (sound != null) { in update()
142 sound.stop(mAmbientSoundStream); in update()
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; in releaseControl() local
192 if (sound != null) { in releaseControl()
193 sound.stop(mAmbientSoundStream); in releaseControl()
236 public final void setAmbientSound(Sound sound) { in setAmbientSound() argument
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DAnimationComponent.java140 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
145 if (sound.getSoundEnabled()) { in update()
158 mRocketSoundStream = sound.play(mRocketSound, true, SoundSystem.PRIORITY_HIGH); in update()
161 sound.resume(mRocketSoundStream); in update()
165 sound.pause(mRocketSoundStream); in update()
181 sound.play(mRubySound1, false, SoundSystem.PRIORITY_NORMAL); in update()
184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()
187 sound.play(mRubySound3, false, SoundSystem.PRIORITY_NORMAL); in update()
262 if (mLandThump != null && sound != null) { in update()
264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()
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DHitReactionComponent.java120 SoundSystem sound = sSystemRegistry.soundSystem; in hitVictim() local
121 if (sound != null) { in hitVictim()
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim()
231 SoundSystem sound = sSystemRegistry.soundSystem; in receivedHit() local
232 if (sound != null) { in receivedHit()
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); in receivedHit()
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() argument
327 mTakeHitSound = sound; in setTakeHitSound()
330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound() argument
331 mDealHitSound = sound; in setDealHitSound()
DButtonAnimationComponent.java55 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
56 if (sound != null) { in update()
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); in update()
82 public void setDepressSound(Sound sound) { in setDepressSound() argument
83 mDepressSound = sound; in setDepressSound()
DPlaySingleSoundComponent.java35 public void setSound(SoundSystem.Sound sound) { in setSound() argument
36 mSound = sound; in setSound()
42 SoundSystem sound = sSystemRegistry.soundSystem; in update() local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL); in update()
DDoorAnimationComponent.java96 SoundSystem sound = sSystemRegistry.soundSystem; in open() local
97 if (sound != null) { in open()
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); in open()
126 SoundSystem sound = sSystemRegistry.soundSystem; in close() local
127 if (sound != null) { in close()
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); in close()
DLauncherComponent.java114 SoundSystem sound = sSystemRegistry.soundSystem; in fire() local
115 if (sound != null) { in fire()
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); in fire()
151 public void setLaunchSound(Sound sound) { in setLaunchSound() argument
152 mLaunchSound = sound; in setLaunchSound()
/external/sonic/
DMain.java9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
/external/u-boot/doc/device-tree-bindings/exynos/
Dsound.txt3 The device node for sound subsytem which contains codec and i2s block
7 - compatible : Should be "samsung,exynos-sound" for sound
14 - samsung,codec-type : sound codec type
18 sound@12d60000 {
19 compatible = "samsung,exynos-sound"
/external/python/cpython3/PC/
Dwinsound.c76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) in winsound_PlaySound_impl() argument
83 if (sound == Py_None) { in winsound_PlaySound_impl()
93 if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) { in winsound_PlaySound_impl()
98 if (!PyUnicode_Check(sound)) { in winsound_PlaySound_impl()
101 Py_TYPE(sound)->tp_name); in winsound_PlaySound_impl()
104 wsound = PyUnicode_AsWideCharString(sound, NULL); in winsound_PlaySound_impl()
116 } else if (sound != Py_None) { in winsound_PlaySound_impl()
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
DShadowSoundPoolTest.java45 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsFromResourcesAreRecorded()
48 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isTrue(); in playedSoundsFromResourcesAreRecorded()
55 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsFromResourcesAreCollected()
59 assertThat(shadowOf(soundPool).getResourcePlaybacks(R.raw.sound)) in playedSoundsFromResourcesAreCollected()
109 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in notifyResourceLoaded_notifiesListener()
110 shadowOf(soundPool).notifyResourceLoaded(R.raw.sound, true); in notifyResourceLoaded_notifiesListener()
153 int soundId = soundPool.load(ApplicationProvider.getApplicationContext(), R.raw.sound, 1); in playedSoundsAreCleared()
156 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isTrue(); in playedSoundsAreCleared()
158 assertThat(shadowOf(soundPool).wasResourcePlayed(R.raw.sound)).isFalse(); in playedSoundsAreCleared()
/external/syzkaller/pkg/report/testdata/linux/guilty/
D361 FILE: sound/core/pcm_native.c
41 snd_pcm_stream_lock_irq+0xf/0xf0 sound/core/pcm_native.c:150
42 __snd_pcm_lib_xfer+0x345/0x1d10 sound/core/pcm_lib.c:2162
43 snd_pcm_oss_write3+0xe9/0x220 sound/core/oss/pcm_oss.c:1236
44 io_playback_transfer+0x274/0x310 sound/core/oss/io.c:47
45 snd_pcm_plug_write_transfer+0x36c/0x470 sound/core/oss/pcm_plugin.c:619
46 snd_pcm_oss_write2+0x25c/0x460 sound/core/oss/pcm_oss.c:1365
47 snd_pcm_oss_write1 sound/core/oss/pcm_oss.c:1431 [inline]
48 snd_pcm_oss_write+0x55f/0xa20 sound/core/oss/pcm_oss.c:2774
D271 FILE: sound/core/oss/mulaw.c
38 cvt_s16_to_native sound/core/oss/mulaw.c:164 [inline]
39 mulaw_decode+0x52f/0x770 sound/core/oss/mulaw.c:195
40 mulaw_transfer+0x222/0x270 sound/core/oss/mulaw.c:273
41 snd_pcm_plug_write_transfer+0x22d/0x420 sound/core/oss/pcm_plugin.c:611
42 snd_pcm_oss_write2+0x260/0x420 sound/core/oss/pcm_oss.c:1311
43 snd_pcm_oss_write1 sound/core/oss/pcm_oss.c:1372 [inline]
44 snd_pcm_oss_write+0x5fe/0x830 sound/core/oss/pcm_oss.c:2646
/external/u-boot/drivers/sound/
DKconfig4 bool "Enable sound support"
8 the drivers support playing arbitrary sound samples using a
11 Note: At present the sound setup is somewhat tangled up in that the
12 audio codecs are called from the sound-i2s code. This could be
20 SoC to the audio codec. This option enables sound support using
46 U-Boot sandbox can emulate a sound device using SDL, playing the
47 sound on the host machine. This option implements the sound_init()
/external/sonic/doc/
Dindex.md68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point,
86 is batch mode where you pass an entire sound sample to sonic. All you do is
91 This will change the speed and pitch of the sound samples pointed to by samples,
97 have no extra padding. If your sound samples are mono, and you don't want to
104 allows sonic to be inserted into a sound stream with fairly low latency. The
109 To process a sound stream, you must create a sonicStream object, which contains
121 no change at all to the sound stream. Sonic detects this case, and simply
132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we
134 speech is played. A 2.0 value will make you sound like a chipmunk talking very
135 fast. A 0.7 value will make you sound like a giant talking slowly.
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/external/u-boot/arch/xtensa/dts/
Dxtfpga.dtsi79 #sound-dai-cells = <0>;
112 tlv320aic23: sound-codec@0 {
113 #sound-dai-cells = <0>;
121 sound {
127 sound-dai = <&i2s0>;
131 sound-dai = <&tlv320aic23>;
/external/u-boot/arch/arm/dts/
Dkirkwood-openrd-client.dts30 #sound-dai-cells = <0>;
35 sound {
41 sound-dai = <&audio0 0>;
45 sound-dai = <&cs42l51>;
/external/python/cpython3/PC/clinic/
Dwinsound.c.h20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags);
28 PyObject *sound; in winsound_PlaySound() local
32 &sound, &flags)) { in winsound_PlaySound()
35 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound()
/external/flatbuffers/samples/android/jni/
Dmain.cpp25 auto sound = builder.CreateString("Bark"); in android_main() local
26 auto animal_buffer = sample::CreateAnimal(builder, name, sound); in android_main()
38 assert(animal->sound()->str() == "Bark"); in android_main()
/external/python/cpython3/Doc/tutorial/
Dmodules.rst389 handling of sound files and sound data. There are many different sound file
393 There are also many different operations you might want to perform on sound data
401 sound/ Top-level package
402 __init__.py Initialize the sound package
412 effects/ Subpackage for sound effects
438 import sound.effects.echo
440 This loads the submodule :mod:`sound.effects.echo`. It must be referenced with
443 sound.effects.echo.echofilter(input, output, delay=0.7, atten=4)
447 from sound.effects import echo
456 from sound.effects.echo import echofilter
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