Searched refs:sourceCollection (Results 1 – 3 of 3) sorted by relevance
231 ICollection sourceCollection = _source as ICollection;232 if ( sourceCollection != null )233 return sourceCollection.IsSynchronized;243 ICollection sourceCollection = _source as ICollection;244 if ( sourceCollection != null )245 return sourceCollection.SyncRoot;290 var sourceCollection = _source as IList;291 if ( sourceCollection != null )292 return sourceCollection.IsFixedSize;
454 Collection sourceCollection = (Collection) source; in protectCollection() local455 Collection<Object> resultCollection = clone(sourceCollection); in protectCollection()456 if (resultCollection == null) return (T) sourceCollection; // failed in protectCollection()459 for (Object item : sourceCollection) { in protectCollection()463 …return sourceCollection instanceof List ? (T) Collections.unmodifiableList((List) sourceCollection) in protectCollection()464 : sourceCollection instanceof SortedSet ? (T) Collections in protectCollection()465 .unmodifiableSortedSet((SortedSet) sourceCollection) in protectCollection()466 … : sourceCollection instanceof Set ? (T) Collections.unmodifiableSet((Set) sourceCollection) in protectCollection()467 : (T) Collections.unmodifiableCollection(sourceCollection); in protectCollection()499 Collection sourceCollection = (Collection) source; in protectCollectionX() local[all …]
1702 void ShaderCase::initPrograms (SourceCollections& sourceCollection) const in initPrograms()1743 …vk::GlslSource& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderTyp… in initPrograms()