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Searched refs:stencilBackPassDepthFail (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp88 mState.stencilBackPassDepthFail = GL_KEEP; in Context()
539 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLe… in setStencilBackOperations() argument
542 mState.stencilBackPassDepthFail != stencilBackPassDepthFail || in setStencilBackOperations()
546 mState.stencilBackPassDepthFail = stencilBackPassDepthFail; in setStencilBackOperations()
1947 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv()
2873 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
2895 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
DContext.h364 GLenum stencilBackPassDepthFail; member
469 …void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum sten…