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Searched refs:stencilPassOperationCCW (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp455 context->stencilPassOperationCCW = stencilPassOperation; in setStencilPassOperationCCW()
663 …state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : stat… in update()
DContext.hpp177 VkStencilOp stencilPassOperationCCW; member in sw::Context
DPixelProcessor.hpp56 VkStencilOp stencilPassOperationCCW : BITS(VK_STENCIL_OP_END_RANGE); member
DContext.cpp190 stencilPassOperationCCW = VK_STENCIL_OP_KEEP; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp678 context->stencilPassOperationCCW = stencilPassOperation; in setStencilPassOperationCCW()
995 …state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : stat… in update()
DContext.hpp424 StencilOperation stencilPassOperationCCW; member in sw::Context
DPixelProcessor.hpp56 StencilOperation stencilPassOperationCCW : BITS(OPERATION_LAST); member
DContext.cpp244 stencilPassOperationCCW = OPERATION_KEEP; in init()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp331 context.stencilPassOperationCCW = depthStencilState->back.passOp; in GraphicsPipeline()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp666 …if(!state.twoSidedStencil || (state.stencilPassOperationCCW == VK_STENCIL_OP_KEEP && state.stencil… in writeStencil()
701 …stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperat… in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp739 …if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFai… in writeStencil()
774 …stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperat… in writeStencil()