Searched refs:stencilTestEnabled (Results 1 – 17 of 17) sorted by relevance
100 bool stencilTestEnabled; member110 , stencilTestEnabled (false) in DepthStencilParams()134 …log << TestLog::Message << "Stencil test: " << (params.stencilTestEnabled ? "enabled" : "disabled"… in operator <<()135 if (params.stencilTestEnabled) in operator <<()352 cmd.params.stencilTestEnabled = true; in generateStencilVisualizeCommands()396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; in translateCommand()407 if (dst.state.stencilTestEnabled) in translateCommand()436 if (command.params.stencilTestEnabled) in render()756 params.stencilTestEnabled = rnd.getFloat() < stencilTestProbability; in randomDepthStencilState()757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState()[all …]
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; in translateState()115 if (dst.stencilTestEnabled) in translateState()164 if (state.stencilTestEnabled) in setGLState()
86 bool stencilTestEnabled; member105 , stencilTestEnabled (false) in RenderState()
150 state.stencilTestEnabled = rnd.getFloat() < stencilTestProbability; in computeRandomRenderState()170 if (state.stencilTestEnabled) in computeRandomRenderState()
235 if (state.stencilTestEnabled) in setRenderState()
244 bool stencilTestEnabled; member282 , stencilTestEnabled (false) in FragmentOperationState()
811 bool doStencilTest = hasStencil && state.stencilTestEnabled; in render()
70 mState.stencilTestEnabled = false; in Context()481 if(mState.stencilTestEnabled != enabled) in setStencilTestEnabled()483 mState.stencilTestEnabled = enabled; in setStencilTestEnabled()490 return mState.stencilTestEnabled; in isStencilTestEnabled()1115 case GL_STENCIL_TEST: *params = mState.stencilTestEnabled; break; in getBooleanv()1835 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
235 bool stencilTestEnabled; member
75 mState.stencilTestEnabled = false; in Context()470 if(mState.stencilTestEnabled != enabled) in setStencilTestEnabled()472 mState.stencilTestEnabled = enabled; in setStencilTestEnabled()479 return mState.stencilTestEnabled; in isStencilTestEnabled()1822 case GL_STENCIL_TEST: *params = mState.stencilTestEnabled; break; in getBooleanv()2845 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
352 bool stencilTestEnabled; member
685 renderState.fragOps.stencilTestEnabled = true; in verifyImage()
789 state.fragOps.stencilTestEnabled = true; in runCase()
326 state.fragOps.stencilTestEnabled = true; in toReferenceRenderState()
4309 state.fragOps.stencilTestEnabled = m_stencilTestEnabled; in drawWithReference()