Searched refs:stencilWriteMaskCCW (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 396 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilReferenceCCW() 408 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilMaskCCW() 432 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) in setStencilWriteMaskCCW() argument 434 context->stencilWriteMaskCCW = stencilWriteMaskCCW; in setStencilWriteMaskCCW() 435 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); in setStencilWriteMaskCCW() 666 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update() 667 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
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D | Context.hpp | 179 int stencilWriteMaskCCW; member in sw::Context
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D | Context.cpp | 192 stencilWriteMaskCCW = 0xFFFFFFFF; in init()
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 619 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilReferenceCCW() 631 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW); in setStencilMaskCCW() 655 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW) in setStencilWriteMaskCCW() argument 657 context->stencilWriteMaskCCW = stencilWriteMaskCCW; in setStencilWriteMaskCCW() 658 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW); in setStencilWriteMaskCCW() 998 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update() 999 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
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D | Context.hpp | 426 int stencilWriteMaskCCW; member in sw::Context
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D | Context.cpp | 246 stencilWriteMaskCCW = 0xFFFFFFFF; in init()
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.cpp | 333 context.stencilWriteMaskCCW = depthStencilState->back.writeMask; in GraphicsPipeline()
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