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Searched refs:stencilWriteMasked (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp52 bool stencilWriteMasked : 1; member
DPixelProcessor.cpp658 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
667 …CCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked; in update()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp52 bool stencilWriteMasked : 1; member
DPixelProcessor.cpp990 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
999 …CCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked; in update()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp672 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) in writeStencil()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp745 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) in writeStencil()