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Searched refs:stencil_only_rp (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c304 .renderPass = device->meta_state.blit2d.stencil_only_rp[ds_layout], in radv_meta_blit2d_normal_dst()
626 state->blit2d.stencil_only_rp[j], &state->alloc); in radv_device_finish_meta_blit2d_state()
1036 if (!device->meta_state.blit2d.stencil_only_rp[ds_layout]) { in blit2d_init_stencil_only_pipeline()
1064 }, &device->meta_state.alloc, &device->meta_state.blit2d.stencil_only_rp[ds_layout]); in blit2d_init_stencil_only_pipeline()
1140 .renderPass = device->meta_state.blit2d.stencil_only_rp[0], in blit2d_init_stencil_only_pipeline()
Dradv_meta_blit.c391 .renderPass = device->meta_state.blit.stencil_only_rp[ds_layout], in meta_emit_blit()
668 state->blit.stencil_only_rp[i], &state->alloc); in radv_device_finish_meta_blit_state()
1074 }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]); in radv_device_init_meta_blit_stencil()
1173 .renderPass = device->meta_state.blit.stencil_only_rp[0], in radv_device_init_meta_blit_stencil()
Dradv_private.h436 VkRenderPass stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member
454 VkRenderPass stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member