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/external/deqp/framework/common/
DtcuCompressedTexture.cpp2179 const deUint32 subsetIndex = (numRegions == 1 ? 0 : partitions2[d][i]); in decompressBc6H() local
2180 const deUint32 bits = (i == anchorIndex[subsetIndex]) ? (colorIndexBC - 1) : colorIndexBC; in decompressBc6H()
2182 const deInt32 endpointStartR = r[2 * subsetIndex]; in decompressBc6H()
2183 const deInt32 endpointEndR = r[2 * subsetIndex + 1]; in decompressBc6H()
2184 const deInt32 endpointStartG = g[2 * subsetIndex]; in decompressBc6H()
2185 const deInt32 endpointEndG = g[2 * subsetIndex + 1]; in decompressBc6H()
2186 const deInt32 endpointStartB = b[2 * subsetIndex]; in decompressBc6H()
2187 const deInt32 endpointEndB = b[2 * subsetIndex + 1]; in decompressBc6H()
2351 deUint32 subsetIndex = 0; in decompressBc7() local
2363 subsetIndex = partitions2[partitionSetId][pixel]; in decompressBc7()
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