Searched refs:surfaceNormal (Results 1 – 1 of 1) sorted by relevance
62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); in update() local63 if (surfaceNormal.length2() > 0.0f) { in update()64 resolveCollision(currentVelocity, impulseVector, surfaceNormal, impulseVector); in update()