Searched refs:surround_mode (Results 1 – 6 of 6) sorted by relevance
/external/libxcam/tests/ |
D | test-image-stitching.cpp | 191 SurroundMode surround_mode = BowlView; in main() local 274 surround_mode = SphereView; in main() 276 surround_mode = BowlView; in main() 388 surround_mode == SphereView ? "sphere view" : "bowl view"); in main() 406 context, enable_seam, scale_mode, enable_fisheye_map, enable_lsc, surround_mode, in main() 415 if (surround_mode == BowlView) { in main()
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/external/libxcam/modules/ocl/ |
D | cl_fisheye_handler.h | 52 …explicit CLFisheyeHandler (const SmartPtr<CLContext> &context, SurroundMode surround_mode, bool us… 158 create_fisheye_handler (const SmartPtr<CLContext> &context, SurroundMode surround_mode = SphereView…
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D | cl_image_360_stitch.h | 66 … const SmartPtr<CLContext> &context, CLBlenderScaleMode scale_mode, SurroundMode surround_mode, 158 SurroundMode surround_mode = SphereView,
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D | cl_fisheye_handler.cpp | 131 CLFisheyeHandler::CLFisheyeHandler (const SmartPtr<CLContext> &context, SurroundMode surround_mode,… in CLFisheyeHandler() argument 142 , _surround_mode (surround_mode) in CLFisheyeHandler() 588 create_fisheye_handler (const SmartPtr<CLContext> &context, SurroundMode surround_mode, bool use_ma… in create_fisheye_handler() argument 593 handler = new CLFisheyeHandler (context, surround_mode, use_map, need_lsc); in create_fisheye_handler()
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D | cl_image_360_stitch.cpp | 274 const SmartPtr<CLContext> &context, CLBlenderScaleMode scale_mode, SurroundMode surround_mode, in CLImage360Stitch() argument 281 , _surround_mode (surround_mode) in CLImage360Stitch() 863 CLBlenderScaleMode scale_mode, bool fisheye_map, bool need_lsc, SurroundMode surround_mode, in create_image_360_stitch() argument 871 context, scale_mode, surround_mode, res_mode, fisheye_num, all_in_one_img); in create_image_360_stitch() 875 …fisheye = create_fisheye_handler (context, surround_mode, fisheye_map, need_lsc).dynamic_cast_ptr<… in create_image_360_stitch()
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/external/libxcam/capi/ |
D | context_priv.cpp | 213 SurroundMode surround_mode = SphereView; in create_handler() local 220 … _fisheye_map, _need_lsc, surround_mode, res_mode).dynamic_cast_ptr<CLImage360Stitch> (); in create_handler()
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