/external/swiftshader/src/Device/ |
D | Sampler.cpp | 65 swizzleR = SWIZZLE_RED; in Sampler() 99 state.swizzleR = swizzleR; in samplerState() 317 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() argument 319 this->swizzleR = swizzleR; in setSwizzleR()
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D | Sampler.hpp | 157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member 187 void setSwizzleR(SwizzleType swizzleR); 231 SwizzleType swizzleR; member in sw::Sampler
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D | VertexProcessor.cpp | 282 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument 286 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | VertexProcessor.hpp | 154 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.hpp | 200 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.cpp | 245 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument 249 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Renderer.hpp | 279 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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D | Renderer.cpp | 2006 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() argument 2010 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR() 2014 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 66 swizzleR = SWIZZLE_RED; in Sampler() 100 state.swizzleR = swizzleR; in samplerState() 320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() argument 322 this->swizzleR = swizzleR; in setSwizzleR()
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D | Sampler.hpp | 157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member 187 void setSwizzleR(SwizzleType swizzleR); 234 SwizzleType swizzleR; member in sw::Sampler
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D | VertexProcessor.hpp | 262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.hpp | 237 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | Renderer.hpp | 307 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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D | VertexProcessor.cpp | 614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument 618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | PixelProcessor.cpp | 459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument 463 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Renderer.cpp | 2400 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() argument 2404 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR() 2408 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 80 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle… 103 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle… in Texture2DSwizzleCase() argument 108 , m_swizzleR (swizzleR) in Texture2DSwizzleCase()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 259 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() argument 261 switch(swizzleR) in setSwizzleR() 269 mSwizzleR = swizzleR; in setSwizzleR()
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D | Texture.h | 120 bool setSwizzleR(GLenum swizzleR);
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D | Context.cpp | 3131 GLenum swizzleR = texture->getSwizzleR(); in applyTextures() local 3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 213 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture() 219 applySwizzle(state.swizzleR, c.x, col); in sampleTexture() 395 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture() 401 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 258 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture() 264 applySwizzle(state.swizzleR, c.x, col); in sampleTexture() 486 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture() 492 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
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