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Searched refs:tUnit (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texstate.c119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i830_update_tex_unit() local
120 struct gl_texture_object *tObj = tUnit->_Current; in i830_update_tex_unit()
244 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i830_update_tex_unit()
Di915_texstate.c144 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i915_update_tex_unit() local
145 struct gl_texture_object *tObj = tUnit->_Current; in i915_update_tex_unit()
253 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i915_update_tex_unit()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1796 struct gl_texture_unit tUnit = rmesa->radeon.glCtx.Texture.Unit[unit]; in radeonUploadTexMatrix() local
1800 if (!tUnit._Current || in radeonUploadTexMatrix()
1801 (tUnit._Current->Target != GL_TEXTURE_3D && in radeonUploadTexMatrix()
1802 tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) { in radeonUploadTexMatrix()