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Searched refs:targetNode (Results 1 – 4 of 4) sorted by relevance

/external/apache-xml/src/main/java/org/apache/xalan/templates/
DTemplateList.java431 int targetNode, DTM dtm) in getHead() argument
433 short targetNodeType = dtm.getNodeType(targetNode); in getHead()
441 dtm.getLocalName(targetNode)); in getHead()
450 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getHead()
454 dtm.getLocalName(targetNode)); in getHead()
466 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getHead()
493 int targetNode, in getTemplateFast() argument
504 switch (dtm.getNodeType(targetNode)) in getTemplateFast()
518 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getTemplateFast()
522 dtm.getLocalName(targetNode)); in getTemplateFast()
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DTemplateSubPatternAssociation.java151 public boolean matches(XPathContext xctxt, int targetNode, QName mode) in matches() argument
155 double score = m_stepPattern.getMatchScore(xctxt, targetNode); in matches()
DStylesheetRoot.java758 int targetNode, in getTemplateComposed() argument
764 return m_templateList.getTemplate(xctxt, targetNode, mode, in getTemplateComposed()
789 int targetNode, in getTemplateComposed() argument
796 return m_templateList.getTemplate(xctxt, targetNode, mode, in getTemplateComposed()
/external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/
DPathProfiling.cpp485 BallLarusNode* targetNode = getTarget(); in getSuccessorNumber() local
487 BasicBlock* target = targetNode->getBlock(); in getSuccessorNumber()
1088 BLInstrumentationNode* targetNode = (BLInstrumentationNode*)edge->getTarget(); in insertInstrumentationStartingAt() local
1100 nextSourceNode = targetNode; // ... since we never made any new nodes in insertInstrumentationStartingAt()
1106 else if( targetNode->getNumberPredEdges() == 1 ) { in insertInstrumentationStartingAt()
1108 << targetNode->getName() << " (at beginning)\n"); in insertInstrumentationStartingAt()
1109 pushValueIntoNode(sourceNode, targetNode); in insertInstrumentationStartingAt()
1110 instrumentNode = targetNode; in insertInstrumentationStartingAt()
1204 for( BLEdgeIterator next = targetNode->succBegin(), in insertInstrumentationStartingAt()
1205 end = targetNode->succEnd(); next != end; next++ ) { in insertInstrumentationStartingAt()
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