Searched refs:targetUniform (Results 1 – 1 of 1) sorted by relevance
507 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformfv() local508 targetUniform->dirty = true; in setUniformfv()510 int size = targetUniform->size(); in setUniformfv()520 if(targetUniform->type == floatType[index]) in setUniformfv()522 memcpy(targetUniform->data + uniformIndex[location].element * sizeof(GLfloat)* numElements, in setUniformfv()525 else if(targetUniform->type == boolType[index]) in setUniformfv()527 …GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[location].element * numElem… in setUniformfv()597 Uniform *targetUniform = uniforms[uniformIndex[location].index]; in setUniformMatrixfv() local598 targetUniform->dirty = true; in setUniformMatrixfv()600 if(targetUniform->type != type) in setUniformMatrixfv()[all …]