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/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp734 ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); in load_texture() local
735 assert(tc_array); in load_texture()
736 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); in load_texture()
739 tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, (int)unit); in load_texture()