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Searched refs:tes_point_mode (Results 1 – 5 of 5) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h68 bool tes_point_mode; member
Dvrend_shader.c220 int tes_point_mode; member
1349 ctx->tes_point_mode = prop->u[0].Data; in iter_property()
4474 ctx->tes_point_mode ? ", point_mode" : ""); in emit_ios()
5034 sinfo->tes_point_mode = ctx.tes_point_mode; in vrend_convert_shader()
Dvrend_renderer.c3888 ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_point_mode)); in vrend_draw_vbo()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c332 bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE]; in si_set_tesseval_regs() local
365 if (tes_point_mode) in si_set_tesseval_regs()
/external/mesa3d/src/gallium/drivers/r600/
Devergreen_state.c2528 bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE]; in evergreen_emit_shader_stages() local
2559 if (tes_point_mode) in evergreen_emit_shader_stages()