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Searched refs:tesselation_control_shader (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4373 , tesselation_control_shader(0)
4427 return tesselation_control_shader;
4472 tesselation_control_shader = shader_group.sampling_tesselation_control_shader;
4475 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4482 tesselation_control_shader = shader_group.pass_through_tesselation_control_shader;
4486 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4536 if (0 != tesselation_control_shader)
4538 tesselation_control_shader->attach(m_program_object_id);
DesextcTextureCubeMapArraySampling.hpp505 const shaderDefinition* tesselation_control_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp163 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
DglcRobustBufferAccessBehaviorTests.cpp323 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument
333 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp258 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
987 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument
1000 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
Dgl4cMultiBindTests.cpp285 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
673 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument
686 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
Dgl4cShadingLanguage420PackTests.hpp272 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader,
Dgl4cShadingLanguage420PackTests.cpp18007 const shaderSource tesselation_control_shader(tesselation_control_shader_code); in build() local
18011 …build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_ev… in build()
18028 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader, in build() argument
18060 if (false == tesselation_control_shader.m_parts.empty()) in build()
18065 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build()