Home
last modified time | relevance | path

Searched refs:tesselation_evaluation_shader (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4374 , tesselation_evaluation_shader(0)
4430 return tesselation_evaluation_shader;
4473 tesselation_evaluation_shader = shader_group.pass_through_tesselation_evaluation_shader;
4476 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
4484 tesselation_evaluation_shader = shader_group.sampling_tesselation_evaluation_shader;
4487 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
4541 if (0 != tesselation_evaluation_shader)
4543 tesselation_evaluation_shader->attach(m_program_object_id);
DesextcTextureCubeMapArraySampling.hpp506 const shaderDefinition* tesselation_evaluation_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp163 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
DglcRobustBufferAccessBehaviorTests.cpp324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument
334 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp258 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument
1001 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
Dgl4cMultiBindTests.cpp285 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument
687 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
Dgl4cShadingLanguage420PackTests.hpp273 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader,
Dgl4cShadingLanguage420PackTests.cpp18008 const shaderSource tesselation_evaluation_shader(tesselation_evaluation_shader_code); in build() local
18011 …hader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_evaluation_shader, in build()
18029 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build() argument
18068 if (false == tesselation_evaluation_shader.m_parts.empty()) in build()
18073 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader); in build()