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/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp269 …const tcu::Vec4 texColor1 = m_texture.getPixel(de::clamp((position1.x() * position1.y()), 0, m_te… in shadeFragments() local
279 const tcu::Vec4 color1 = 0.5f * (vtxColor1 + texColor1); in shadeFragments()