/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayTex3DValidation.cpp | 90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate() 114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate() 140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest() 622 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest()
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D | esextcTextureCubeMapArrayGetterCalls.cpp | 257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate() 269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate()
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayColor() 583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayStencil()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 285 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, depth, 0, in createCubeMapArrayTexture() 298 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT, in createCubeMapArrayTexture()
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D | esextcTextureCubeMapArraySubImage3D.cpp | 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture()
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 756 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, text… in prepareMutableTextureObject()
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/external/deqp/framework/opengl/ |
D | gluPixelTransfer.cpp | 87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat,… in texImage3D() function 100 …gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataTy… in texImage3D()
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D | gluPixelTransfer.hpp | 44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat…
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D | gluTexture.cpp | 591 if (!gl.texImage3D) in upload() 609 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), acce… in upload() 713 if (!gl.texImage3D) in upload() 731 …gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.get… in upload() 804 if (!gl.texImage3D) in upload() 822 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight()… in upload()
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D | gluStateReset.cpp | 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 866 gl.texImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore() 890 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
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D | gluES3PlusWrapperFuncs.inl | 249 dst->texImage3D = src.texImage3D;
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 1293 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE… in iterate() 1308 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_DEPTH32F_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEI… in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 949 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 6, 0, GL_RGBA, in prepare() 955 …gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, s_texture_data_dep… in prepare()
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D | gl4cShaderViewportLayerArrayTests.cpp | 552 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT,… in createFBO()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 188 gl->texImage3D = &glTexImage3D;
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D | glwInitES31Direct.inl | 249 gl->texImage3D = &glTexImage3D;
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D | glwInitES32Direct.inl | 290 gl->texImage3D = &glTexImage3D;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 79 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, i…
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D | sglrContext.hpp | 67 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int h…
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D | sglrContextWrapper.cpp | 131 …m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format… in glTexImage3D()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture() 1153 …context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload3dTexture()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 120 …gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, … in texImage()
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