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Searched refs:texIndex (Results 1 – 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGrid.java185 final int texIndex = index * 2; in setVertex() local
193 mFloatTexCoordBuffer.put(texIndex, u); in setVertex()
194 mFloatTexCoordBuffer.put(texIndex + 1, v); in setVertex()
200 mFixedTexCoordBuffer.put(texIndex, (int)(u * (1 << 16))); in setVertex()
201 mFixedTexCoordBuffer.put(texIndex + 1, (int)(v * (1 << 16))); in setVertex()
/external/skia/tools/
DDDLPromiseImageHelper.cpp61 const SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
62 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
65 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/skqp/tools/
DDDLPromiseImageHelper.cpp66 const SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
67 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
70 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/skqp/gm/
Dwacky_yuv_formats.cpp665 SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
666 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
669 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/mesa3d/src/mesa/main/
Dteximage.c419 GLuint texIndex; in get_proxy_tex_image() local
428 texIndex = TEXTURE_1D_INDEX; in get_proxy_tex_image()
433 texIndex = TEXTURE_2D_INDEX; in get_proxy_tex_image()
438 texIndex = TEXTURE_3D_INDEX; in get_proxy_tex_image()
443 texIndex = TEXTURE_CUBE_INDEX; in get_proxy_tex_image()
448 texIndex = TEXTURE_RECT_INDEX; in get_proxy_tex_image()
453 texIndex = TEXTURE_1D_ARRAY_INDEX; in get_proxy_tex_image()
458 texIndex = TEXTURE_2D_ARRAY_INDEX; in get_proxy_tex_image()
463 texIndex = TEXTURE_CUBE_ARRAY_INDEX; in get_proxy_tex_image()
468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX; in get_proxy_tex_image()
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Dtexstate.c806 const int texIndex = u_bit_scan(&mask); in update_ff_texture_state() local
807 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; in update_ff_texture_state()
/external/skia/gm/
Dwacky_yuv_formats.cpp673 SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
674 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
677 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp316 bool verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int height);
317 bool verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, int height);
850 bool BaseTest::verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int heigh… in verifyDepthStencilGradient() argument
892 switch (texIndex) in verifyDepthStencilGradient()
991 bool BaseTest::verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, in… in verifyColorGradient() argument
1007 switch (texIndex) in verifyColorGradient()