/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.h | 43 GLuint *const texName, 67 GLuint * const texName,
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D | PVRTTextureAPI.cpp | 744 GLuint *const texName, in PVRTTextureLoadFromPointer() argument 1102 glGenTextures(1, texName); in PVRTTextureLoadFromPointer() 1143 glBindTexture(eTarget, *texName); in PVRTTextureLoadFromPointer() 1410 GLuint * const texName, in PVRTTextureLoadFromPVR() argument 1553 …return PVRTTextureLoadFromPointer(TexFile.DataPtr(), texName, psTextureHeader, bAllowDecompress, n… in PVRTTextureLoadFromPVR()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTTextureAPI.h | 43 GLuint *const texName, 67 GLuint * const texName,
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D | PVRTTextureAPI.cpp | 341 GLuint *const texName, in PVRTTextureLoadFromPointer() argument 736 glGenTextures(1, texName); in PVRTTextureLoadFromPointer() 782 glBindTexture(eTarget, *texName); in PVRTTextureLoadFromPointer() 1037 GLuint * const texName, in PVRTTextureLoadFromPVR() argument 1180 …return PVRTTextureLoadFromPointer(TexFile.DataPtr(), texName, psTextureHeader, bAllowDecompress, n… in PVRTTextureLoadFromPVR()
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/external/mesa3d/src/mesa/main/ |
D | texobj.c | 1727 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, in bind_texture() argument 1744 if (texName == 0) { in bind_texture() 1749 newTexObj = _mesa_lookup_texture(ctx, texName); in bind_texture() 1773 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); in bind_texture() 1780 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); in bind_texture() 1791 _mesa_BindTexture_no_error(GLenum target, GLuint texName) in _mesa_BindTexture_no_error() argument 1794 bind_texture(ctx, target, texName, true); in _mesa_BindTexture_no_error() 1799 _mesa_BindTexture(GLenum target, GLuint texName) in _mesa_BindTexture() argument 1805 _mesa_enum_to_string(target), (GLint) texName); in _mesa_BindTexture() 1807 bind_texture(ctx, target, texName, false); in _mesa_BindTexture() [all …]
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/external/deqp/modules/glshared/ |
D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() argument 670 textures[texName] = &texCfg; in setTexture() 974 const GLuint texName = glCreate(texCfg, m_gl); in glCreateTexture() local 976 setTexture(texName, texCfg); in glCreateTexture() 977 return texName; in glCreateTexture()
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D | glsLongStressCase.cpp | 1303 const string texName = textureNamePrefix + toString(texNdx); in iterate() local 1304 const bool hadTexture = m_textures->has(texName); in iterate() 1308 m_textures->make(texName, spec.textureType); in iterate() 1312 Texture& texture = m_textures->get(texName); in iterate() 1518 const string texName = textureNamePrefix + toString(texNdx); in iterate() local 1520 m_textures->remove(texName); in iterate() 1522 m_textures->markAsGarbage(texName); in iterate()
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D | glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTPFXParser.cpp | 1518 CPVRTString texName, filePath, viewName; in ParseTexture() local 1543 texName = pszRemaining; in ParseTexture() 1603 if(texName.empty()) in ParseTexture() 1622 filePath = texName; // RTT doesn't have a physical file. in ParseTexture() 1627 pTex->Name = CPVRTStringHash(texName); in ParseTexture() 1644 m_RenderPasses[uiPassIdx].SemanticName = texName; in ParseTexture() 2597 const CPVRTStringHash& texName = effect.Textures[uiTex].Name; in ParseEffect() local 2612 …attedStr("TEXTURE %s missing matching UNIFORM in [EFFECT] on line %d\n", texName.c_str(), m_psCont… in ParseEffect()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.cpp | 946 glw::GLint texName = 0; in bind() local 952 texName = m_textures2D[0]->getGLTexture(); in bind() 956 texName = m_textures2DArray[0]->getGLTexture(); in bind() 960 texName = m_textures3D[0]->getGLTexture(); in bind() 971 gl().bindTexture(texTarget, texName); in bind() 978 gl().bindImageTexture(binding, texName, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in bind()
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