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Searched refs:texName (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.h43 GLuint *const texName,
67 GLuint * const texName,
DPVRTTextureAPI.cpp744 GLuint *const texName, in PVRTTextureLoadFromPointer() argument
1102 glGenTextures(1, texName); in PVRTTextureLoadFromPointer()
1143 glBindTexture(eTarget, *texName); in PVRTTextureLoadFromPointer()
1410 GLuint * const texName, in PVRTTextureLoadFromPVR() argument
1553 …return PVRTTextureLoadFromPointer(TexFile.DataPtr(), texName, psTextureHeader, bAllowDecompress, n… in PVRTTextureLoadFromPVR()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTTextureAPI.h43 GLuint *const texName,
67 GLuint * const texName,
DPVRTTextureAPI.cpp341 GLuint *const texName, in PVRTTextureLoadFromPointer() argument
736 glGenTextures(1, texName); in PVRTTextureLoadFromPointer()
782 glBindTexture(eTarget, *texName); in PVRTTextureLoadFromPointer()
1037 GLuint * const texName, in PVRTTextureLoadFromPVR() argument
1180 …return PVRTTextureLoadFromPointer(TexFile.DataPtr(), texName, psTextureHeader, bAllowDecompress, n… in PVRTTextureLoadFromPVR()
/external/mesa3d/src/mesa/main/
Dtexobj.c1727 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, in bind_texture() argument
1744 if (texName == 0) { in bind_texture()
1749 newTexObj = _mesa_lookup_texture(ctx, texName); in bind_texture()
1773 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); in bind_texture()
1780 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); in bind_texture()
1791 _mesa_BindTexture_no_error(GLenum target, GLuint texName) in _mesa_BindTexture_no_error() argument
1794 bind_texture(ctx, target, texName, true); in _mesa_BindTexture_no_error()
1799 _mesa_BindTexture(GLenum target, GLuint texName) in _mesa_BindTexture() argument
1805 _mesa_enum_to_string(target), (GLint) texName); in _mesa_BindTexture()
1807 bind_texture(ctx, target, texName, false); in _mesa_BindTexture()
[all …]
/external/deqp/modules/glshared/
DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() argument
670 textures[texName] = &texCfg; in setTexture()
974 const GLuint texName = glCreate(texCfg, m_gl); in glCreateTexture() local
976 setTexture(texName, texCfg); in glCreateTexture()
977 return texName; in glCreateTexture()
DglsLongStressCase.cpp1303 const string texName = textureNamePrefix + toString(texNdx); in iterate() local
1304 const bool hadTexture = m_textures->has(texName); in iterate()
1308 m_textures->make(texName, spec.textureType); in iterate()
1312 Texture& texture = m_textures->get(texName); in iterate()
1518 const string texName = textureNamePrefix + toString(texNdx); in iterate() local
1520 m_textures->remove(texName); in iterate()
1522 m_textures->markAsGarbage(texName); in iterate()
DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp1518 CPVRTString texName, filePath, viewName; in ParseTexture() local
1543 texName = pszRemaining; in ParseTexture()
1603 if(texName.empty()) in ParseTexture()
1622 filePath = texName; // RTT doesn't have a physical file. in ParseTexture()
1627 pTex->Name = CPVRTStringHash(texName); in ParseTexture()
1644 m_RenderPasses[uiPassIdx].SemanticName = texName; in ParseTexture()
2597 const CPVRTStringHash& texName = effect.Textures[uiTex].Name; in ParseEffect() local
2612 …attedStr("TEXTURE %s missing matching UNIFORM in [EFFECT] on line %d\n", texName.c_str(), m_psCont… in ParseEffect()
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp946 glw::GLint texName = 0; in bind() local
952 texName = m_textures2D[0]->getGLTexture(); in bind()
956 texName = m_textures2DArray[0]->getGLTexture(); in bind()
960 texName = m_textures3D[0]->getGLTexture(); in bind()
971 gl().bindTexture(texTarget, texName); in bind()
978 gl().bindImageTexture(binding, texName, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in bind()