Searched refs:texObj2D (Results 1 – 1 of 1) sorted by relevance
1049 const struct gl_texture_object *texObj2D; in _swrast_choose_triangle() local1055 texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; in _swrast_choose_triangle()1058 else if (texObj2D) in _swrast_choose_triangle()1059 samp = &texObj2D->Sampler; in _swrast_choose_triangle()1063 texImg = texObj2D ? _mesa_base_tex_image(texObj2D) : NULL; in _swrast_choose_triangle()1067 minFilter = texObj2D ? samp->MinFilter : GL_NONE; in _swrast_choose_triangle()1068 magFilter = texObj2D ? samp->MagFilter : GL_NONE; in _swrast_choose_triangle()1079 && texObj2D->_Swizzle == SWIZZLE_NOOP in _swrast_choose_triangle()