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Searched refs:texSubImage2D (Results 1 – 25 of 72) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
DsglrContext.cpp70 void Context::texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, const tcu::Surfa… in texSubImage2D() function in sglr::Context
74texSubImage2D(target, level, xoffset, yoffset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, src.getAc… in texSubImage2D()
DsglrGLContext.hpp81 …virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width…
218 using Context::texSubImage2D;
DsglrContext.hpp69 …virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, in…
207 …virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, const tcu::Su…
DsglrContextWrapper.cpp141 m_curCtx->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); in glTexSubImage2D()
DsglrReferenceContext.hpp632 …virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, i…
769 using Context::texSubImage2D;
/external/deqp/framework/opengl/
DgluPixelTransfer.cpp107 void texSubImage2D (const RenderContext& context, deUint32 target, int level, int x, int y, const t… in texSubImage2D() function
119 …gl.texSubImage2D(target, level, x, y, width, height, format.format, format.dataType, src.getDataPt… in texSubImage2D()
DgluPixelTransfer.hpp45 void texSubImage2D (const RenderContext& context, deUint32 target, int level, int x, int y, const t…
DgluES3PlusWrapperFuncs.inl257 dst->texSubImage2D = src.texSubImage2D;
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.cpp297 gl.texSubImage2D(target, level, x, y, width, depth, format, type, pixels); in SubImage()
301 gl.texSubImage2D(target, level, x, y, width, height, format, type, pixels); in SubImage()
304 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
305 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
306 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
307 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
308 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
309 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
Dgl4cBufferStorageTests.cpp1549 gl.texSubImage2D(target, level, x, y, width, height, format, type, pixels); in SubImage()
1553 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
1554 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
1555 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
1556 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
1557 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
1558 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
2774 …gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 8 /* width */, 8 /* height */… in verifyTestedOperation()
Dgl4cMultiBindTests.cpp1296 gl.texSubImage2D(target, level, x, y, width, height, format, type, pixels); in SubImage()
1300 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
1301 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
1302 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
1303 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
1304 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
1305 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
Dgl4cTextureBarrierTests.cpp367 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, GL_RED_INTEGER, GL_UNSIGNED_INT, in initTextureData()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp543 glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, 0, 0, 0, uploadLevel); in iterate()
695 …glu::texSubImage2D(renderCtx, glu::getGLCubeFace(tcu::CubeFace(faceNdx)), 0, 0, 0, texData.getLeve… in iterate()
908 glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, 0, 0, 0, uploadLevel); in iterate()
969 glu::texSubImage2D(renderCtx, GL_TEXTURE_2D, levelNdx, 0, 0, uploadLevel); in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp324 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]); in render()
420 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_texSize, m_texSize, m_format, m_type, &m_texData[0]); in render()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl116 gl->texSubImage2D = &glTexSubImage2D;
DglwInitES30Direct.inl195 gl->texSubImage2D = &glTexSubImage2D;
DglwInitES20.inl116 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
DglwInitES31Direct.inl257 gl->texSubImage2D = &glTexSubImage2D;
DglwInitES32Direct.inl301 gl->texSubImage2D = &glTexSubImage2D;
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp116 gl.texSubImage2D(target, 0, 0, 0, WIDTH, HEIGHT, format, type, &data[0]); in createTexture2D()
148 gl.texSubImage2D(faces[i], 0, 0, 0, WIDTH, HEIGHT, format, type, &data[0]); in createCubeMap()
DglcRobustBufferAccessBehaviorTests.cpp887 gl.texSubImage2D(target, level, x, y, width, height, format, type, pixels); in SubImage()
891 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
892 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, x, y, width, height, format, type, pixels); in SubImage()
893 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
894 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, x, y, width, height, format, type, pixels); in SubImage()
895 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
896 …gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, x, y, width, height, format, type, pixels); in SubImage()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5ImagesArrayIndexing.cpp146 …gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x offset */, 0 /* y offset */, m_texture_width, in initTest()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp1095 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
1114 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
1545 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
DesextcTextureCubeMapArraySubImage3D.cpp386 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copy_params.m_width, copy_params.m_height, GL_RGBA_INTEGE… in configure2DTexture()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp152 fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D); in GrGLTestInterface()

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