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Searched refs:tex_pos (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c428 nir_ssa_def *tex_pos, bool is_3d) in build_nir_texel_fetch() argument
449 chans[0] = nir_channel(b, tex_pos, 0); in build_nir_texel_fetch()
450 chans[1] = nir_channel(b, tex_pos, 1); in build_nir_texel_fetch()
458 tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos); in build_nir_texel_fetch()
476 nir_ssa_def *tex_pos, bool is_3d) in build_nir_buffer_fetch() argument
493 nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0); in build_nir_buffer_fetch()
494 nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1); in build_nir_buffer_fetch()
543 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader() local
545 nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d); in build_nir_copy_fragment_shader()
572 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader_depth() local
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Dradv_meta_blit.c122 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader() local
138 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader()
141 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader()
176 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader_depth() local
192 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader_depth()
195 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader_depth()
230 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader_stencil() local
246 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader_stencil()
249 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader_stencil()