Searched refs:tex_pos (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 428 nir_ssa_def *tex_pos, bool is_3d) in build_nir_texel_fetch() argument 449 chans[0] = nir_channel(b, tex_pos, 0); in build_nir_texel_fetch() 450 chans[1] = nir_channel(b, tex_pos, 1); in build_nir_texel_fetch() 458 tex->src[0].src = nir_src_for_ssa(is_3d ? tex_pos_3d : tex_pos); in build_nir_texel_fetch() 476 nir_ssa_def *tex_pos, bool is_3d) in build_nir_buffer_fetch() argument 493 nir_ssa_def *pos_x = nir_channel(b, tex_pos, 0); in build_nir_buffer_fetch() 494 nir_ssa_def *pos_y = nir_channel(b, tex_pos, 1); in build_nir_buffer_fetch() 543 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader() local 545 nir_ssa_def *color = txf_func(&b, device, tex_pos, is_3d); in build_nir_copy_fragment_shader() 572 nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false); in build_nir_copy_fragment_shader_depth() local [all …]
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D | radv_meta_blit.c | 122 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader() local 138 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader() 141 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader() 176 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader_depth() local 192 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader_depth() 195 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader_depth() 230 nir_ssa_def *const tex_pos = in build_nir_copy_fragment_shader_stencil() local 246 tex->src[0].src = nir_src_for_ssa(tex_pos); in build_nir_copy_fragment_shader_stencil() 249 tex->coord_components = tex_pos->num_components; in build_nir_copy_fragment_shader_stencil()
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