Home
last modified time | relevance | path

Searched refs:tex_pos_in (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c114 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local
116 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader()
123 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader()
168 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local
170 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth()
177 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth()
222 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local
224 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil()
231 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit2d.c533 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local
535 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader()
541 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader()
562 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local
564 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth()
570 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth()
591 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local
593 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil()
599 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()