Searched refs:textureBits (Results 1 – 2 of 2) sorted by relevance
377 int textureBits = 0; in computeFVF() local469 if(textureBits & bit) in computeFVF()474 textureBits |= bit; in computeFVF()517 while(textureBits & 1) in computeFVF()519 textureBits >>= 1; in computeFVF()524 if(textureBits) // FVF does not allow in computeFVF()
512 void calcTextureEpsilon(const GLsizei textureBits[4], GLfloat textureEpsilon[4]) const;670 void TestClampModeForInternalFormat::calcTextureEpsilon(const GLsizei textureBits[4], GLfloat textu… in calcTextureEpsilon()684 if (textureBits[i] == 0) in calcTextureEpsilon()691 bits = textureBits[i]; in calcTextureEpsilon()