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Searched refs:textureBits (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVertexDeclaration9.cpp377 int textureBits = 0; in computeFVF() local
469 if(textureBits & bit) in computeFVF()
474 textureBits |= bit; in computeFVF()
517 while(textureBits & 1) in computeFVF()
519 textureBits >>= 1; in computeFVF()
524 if(textureBits) // FVF does not allow in computeFVF()
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp512 void calcTextureEpsilon(const GLsizei textureBits[4], GLfloat textureEpsilon[4]) const;
670 void TestClampModeForInternalFormat::calcTextureEpsilon(const GLsizei textureBits[4], GLfloat textu… in calcTextureEpsilon()
684 if (textureBits[i] == 0) in calcTextureEpsilon()
691 bits = textureBits[i]; in calcTextureEpsilon()