Searched refs:textureName (Results 1 – 5 of 5) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); in loadBitmap() 190 texture.name = textureName; in loadBitmap()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1018 …void initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& colo… 1156 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture() argument 1161 gl.bindTexture(m_textureType, textureName); in initializeTexture() 1340 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… 1440 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… in initializeImage() argument 1445 gl.bindTexture(m_textureType, textureName); in initializeImage() 1473 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); in initializeImage()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local 248 TCU_CHECK(textureName); in uploadTexture3D() 249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D() 1059 GLuint textureName; in iterate() local 1060 gl.genTextures(1, &textureName); in iterate() 1062 gl.bindTexture(GL_TEXTURE_3D, textureName); in iterate() 1107 gl.deleteTextures(1, &textureName); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 219 GLuint textureName; in createTexture() local 237 gl.genTextures(1, &textureName); in createTexture() 238 gl.bindTexture(GL_TEXTURE_2D, textureName); in createTexture() 251 return textureName; in createTexture()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 283 void drawQuad(GLuint program, const char* textureName = nullptr) in drawQuad() argument 294 if(textureName) in drawQuad() 296 GLint location = glGetUniformLocation(program, textureName); in drawQuad()
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