Searched refs:texture_access (Results 1 – 1 of 1) sorted by relevance
1145 static const _texture_access texture_access[] = { { "texture", 0, false, false, false, false, false… variable1159 static const size_t n_texture_access = sizeof(texture_access) / sizeof(texture_access[0]);2803 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getFragmentShader()2884 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getVertexShader()2943 const _texture_access& access = texture_access[access_idx]; in isTargetSuppByAccess()3070 << ". Access: " << texture_access[test_case.m_texture_access_index].m_name in logTestCaseDetials()3136 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareArguments()3205 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareCoordinates()