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Searched refs:texture_id (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.hpp85 …void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n…
87 …void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_c…
89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color);
90 …void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attach…
91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
DesextcTextureCubeMapArrayColorDepthAttachments.cpp222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment() argument
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment()
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment() argument
291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment()
690 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareImmutableTextureObject() argument
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject()
730 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareMutableTextureObject() argument
752 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareMutableTextureObject()
774 …TextureCubeMapArrayColorDepthAttachmentsTest::releaseAndDetachTextureObject(glw::GLuint texture_id, in releaseAndDetachTextureObject() argument
803 gl.deleteTextures(1, &texture_id); in releaseAndDetachTextureObject()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp102 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
357 void cleanTexture(const glw::Functions& gl, glw::GLuint texture_id);
358 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
359 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
360 bool verifyResults(const glw::Functions& gl, glw::GLuint texture_id);
425 void prepareTexture(const glw::Functions& gl, bool is_source, glw::GLuint texture_id);
436 virtual bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
437 virtual bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
470 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
471 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
DglcRobustBufferAccessBehaviorTests.cpp246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() argument
248 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture()
1235 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture() argument
1246 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
1261 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() argument
1266 return !verifyResults(gl, texture_id); in verifyInvalidResults()
1275 bool VertexBufferObjectsTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults() argument
1277 return verifyResults(gl, texture_id); in verifyValidResults()
1286 bool VertexBufferObjectsTest::verifyResults(const Functions& gl, glw::GLuint texture_id) in verifyResults() argument
1294 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in verifyResults()
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DglcKHRDebugTests.cpp471 GLuint texture_id = 0; in iterate() local
473 m_gl->genTextures(1, &texture_id); in iterate()
475 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); in iterate()
480 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, in iterate()
493 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, in iterate()
497 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, in iterate()
503 m_gl->deleteTextures(1, &texture_id); in iterate()
507 m_gl->deleteTextures(1, &texture_id); in iterate()
523 GLuint texture_id = 0; in iterate() local
525 m_gl->genTextures(1, &texture_id); in iterate()
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DglcRobustnessTests.cpp404 void cleanTexture(deqp::Context& context, glw::GLuint texture_id);
544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture() argument
557 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
DglcViewportArrayTests.hpp90 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
DglcViewportArrayTests.cpp192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument
199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in attachTexture()
/external/skqp/src/gpu/gl/
DGrGLTexture.cpp158 SkString texture_id; in dumpMemoryStatistics() local
159 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
160 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
/external/skia/src/gpu/gl/
DGrGLTexture.cpp156 SkString texture_id; in dumpMemoryStatistics() local
157 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
158 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp820 GLuint texture_id = 0; in prepareDestinationTexture() local
848 texture_id = in prepareDestinationTexture()
852 return texture_id; in prepareDestinationTexture()
949 GLuint texture_id = 0; in prepareSourceTexture() local
967texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH… in prepareSourceTexture()
971 gl.bindTexture(GL_TEXTURE_2D, texture_id); in prepareSourceTexture()
996 return texture_id; in prepareSourceTexture()
Dgl4cShaderImageLoadStoreTests.cpp7009 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage() argument
7024 …glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, … in BindTextureToImage()
7197 GLuint texture_id = 0; in Create2DR8UITexture() local
7200 glGenTextures(1, &texture_id); in Create2DR8UITexture()
7208 glBindTexture(GL_TEXTURE_2D, texture_id); in Create2DR8UITexture()
7212 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7222 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7233 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7238 out_texture_id = texture_id; in Create2DR8UITexture()
7509 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage() argument
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Dgl4cMultiBindTests.cpp221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() argument
598 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture()
1489 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture() argument
1532 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_TRUE /* layered */, 0 /* layer */, in fillMSTexture()
1537 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in fillMSTexture()
Dgl4cBufferStorageTests.cpp194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
910 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture() argument
912 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */); in AttachTexture()
Dgl4cShaderSubroutineTests.hpp68 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
Dgl4cShadingLanguage420PackTests.hpp198 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
Dgl4cEnhancedLayoutsTests.hpp249 …void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
Dgl4cShaderSubroutineTests.cpp140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument
147 gl.bindTexture(GL_TEXTURE_2D, texture_id); in attachTexture()
150 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */); in attachTexture()
Dgl4cShadingLanguage420PackTests.cpp17855 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument
17862 gl.bindTexture(GL_TEXTURE_2D, texture_id); in attachTexture()
17865 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */); in attachTexture()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp442 glw::GLuint texture_id = 0; in iterate() local
448 texture_id = m_tests[n_current_test].to_id; in iterate()
525 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
DesextcGeometryShaderLimits.cpp2326 gl.deleteTextures(1, &m_textures[i].texture_id); in clean()
2445 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput()
2446 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
2492 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
3047 gl.deleteTextures(1, &m_textures[i].texture_id); in clean()
3187 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput()
3188 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
3234 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
DesextcGeometryShaderLimits.hpp801 glw::GLuint texture_id; member
1102 glw::GLuint texture_id; member
/external/webrtc/talk/app/webrtc/java/jni/
Dandroidmediadecoder_jni.cc632 const int texture_id = in DeliverPendingOutputs() local
634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. in DeliverPendingOutputs()
653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); in DeliverPendingOutputs()
/external/skia/platform_tools/libraries/include/
Darcore_c_api.h1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);
/external/skqp/platform_tools/libraries/include/
Darcore_c_api.h1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);

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