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Searched refs:texture_type (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_jit.c49 LLVMTypeRef viewport_type, texture_type, sampler_type; in lp_jit_create_types() local
86 texture_type = LLVMStructTypeInContext(lc, elem_types, in lp_jit_create_types()
90 gallivm->target, texture_type, in lp_jit_create_types()
93 gallivm->target, texture_type, in lp_jit_create_types()
96 gallivm->target, texture_type, in lp_jit_create_types()
99 gallivm->target, texture_type, in lp_jit_create_types()
102 gallivm->target, texture_type, in lp_jit_create_types()
105 gallivm->target, texture_type, in lp_jit_create_types()
108 gallivm->target, texture_type, in lp_jit_create_types()
111 gallivm->target, texture_type, in lp_jit_create_types()
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/external/mesa3d/src/egl/main/
Deglsurface.c56 EGLint texture_type = EGL_PBUFFER_BIT; in _eglParseSurfaceAttribList() local
65 texture_type |= EGL_PIXMAP_BIT; in _eglParseSurfaceAttribList()
171 if (!(type & texture_type)) { in _eglParseSurfaceAttribList()
190 if (!(type & texture_type)) { in _eglParseSurfaceAttribList()
208 if (!(type & texture_type)) { in _eglParseSurfaceAttribList()
485 EGLint texture_type = EGL_PBUFFER_BIT; in _eglBindTexImage() local
492 texture_type |= EGL_PIXMAP_BIT; in _eglBindTexImage()
494 if (!(surface->Type & texture_type)) in _eglBindTexImage()
519 EGLint texture_type = EGL_PBUFFER_BIT; in _eglReleaseTexImage() local
537 texture_type |= EGL_PIXMAP_BIT; in _eglReleaseTexImage()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.hpp162 glw::GLenum texture_type, unsigned int n_levels_needed,
284 _test_texture_type texture_type; member
300 texture_type = TEST_TEXTURE_TYPE_UNDEFINED; in _test_run()
794 void checkAPICallCoherency(_texture_type texture_type, bool should_use_glTexSubImage2D);
796 …void checkProgramWriteCoherency(_texture_type texture_type, bool should_use_images, _barrier_type …
801 void getReadPropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id,
806 …void getWritePropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id, unsigned…
Dgl4cTextureViewTests.cpp2111 glw::GLenum texture_type, unsigned int n_levels_needed, in initTextureStorage() argument
2153 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2166 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2183 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2228 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2243 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2728 const _test_texture_type texture_type = texture_types[n_texture_type]; in initTestRuns() local
2738 …if (texture_target == GL_TEXTURE_BUFFER && texture_type == TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJEC… in initTestRuns()
2756 new_test_run.texture_type = texture_type; in initTestRuns()
2817 if (texture_type != TEST_TEXTURE_TYPE_NO_STORAGE_ALLOCATED) in initTestRuns()
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Dgl4cShadingLanguage420PackTests.hpp326 TEXTURE_TYPES texture_type);
593 …areTexture(Utils::texture& texture, const Utils::buffer& buffer, Utils::TEXTURE_TYPES texture_type,
1816 void prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type, glw::GLuint color);
Dgl4cShadingLanguage420PackTests.cpp2393 Utils::TEXTURE_TYPES texture_type, GLuint color, GLuint unit) in prepareTexture() argument
2405 if (Utils::TEX_BUFFER != texture_type) in prepareTexture()
2407 texture.create(m_width, m_height, m_depth, GL_RGBA8, texture_type); in prepareTexture()
2418 switch (texture_type) in prepareTexture()
10234 void BindingSamplersTest::prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type in prepareTexture() argument
10236 (void)texture_type; in prepareTexture()
18619 TEXTURE_TYPES texture_type) in create() argument
18627 m_texture_type = texture_type; in create()
Dgl4cShaderImageLoadStoreTests.cpp7456 const char* texture_type = ""; in Run() local
7460 texture_type = "2d array"; in Run()
7463 texture_type = "3d"; in Run()
7466 texture_type = "Cube map"; in Run()
7469 texture_type = "Cube map array"; in Run()
7475 << "Copy with imageLoad and imageStore failed for texture type: " << texture_type in Run()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp5317 bool level, const glw::GLchar* texture_type, bool layer) in ExpectError() argument
5331 << " attachment, " << (texture ? "valid " : "invalid ") << texture_type << " texture, " in ExpectError()
Dgl4cDirectStateAccessTests.hpp3123 bool color_attachment, bool texture, bool level, const glw::GLchar* texture_type, bool layer);
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_llvm.c119 LLVMTypeRef texture_type; in create_jit_texture_type() local
135 texture_type = LLVMStructTypeInContext(gallivm->context, elem_types, in create_jit_texture_type()
140 target, texture_type, in create_jit_texture_type()
143 target, texture_type, in create_jit_texture_type()
146 target, texture_type, in create_jit_texture_type()
149 target, texture_type, in create_jit_texture_type()
152 target, texture_type, in create_jit_texture_type()
155 target, texture_type, in create_jit_texture_type()
158 target, texture_type, in create_jit_texture_type()
161 target, texture_type, in create_jit_texture_type()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp874 glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, in prepareDataForTexture() argument
889 texture_height, 1 /* depth */, texture_format, texture_type, &texture_data[0]); in prepareDataForTexture()
908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorFloatTexture() argument
915 …rTexture<glw::GLfloat, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForColorFloatTexture()
936 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorIntTexture() argument
943 …ture<T, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, texture_width, in prepareDataForColorIntTexture()
961 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForDepthFloatTexture() argument
968 …rTexture<glw::GLfloat, 1>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForDepthFloatTexture()
986 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForStencilUIntTexture() argument
993 …rTexture<glw::GLubyte, 1>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForStencilUIntTexture()
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/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.hpp79 eTextureType texture_type; member
Des31cLayoutBindingTests.cpp604 switch (getTestParameters().texture_type) in init()
948 switch (getTestParameters().texture_type) in bind()
990 switch (getTestParameters().texture_type) in unbind()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_shader.h104 unsigned texture_type:4; member
Dsvga_shader_dump.c286 switch (sampleinfo.texture_type) { in dump_sampleinfo()
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_state.c751 tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8;
754 tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F;
768 tex.texture_type = vc5_get_tex_format(&screen->devinfo,