/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_jit.c | 49 LLVMTypeRef viewport_type, texture_type, sampler_type; in lp_jit_create_types() local 86 texture_type = LLVMStructTypeInContext(lc, elem_types, in lp_jit_create_types() 90 gallivm->target, texture_type, in lp_jit_create_types() 93 gallivm->target, texture_type, in lp_jit_create_types() 96 gallivm->target, texture_type, in lp_jit_create_types() 99 gallivm->target, texture_type, in lp_jit_create_types() 102 gallivm->target, texture_type, in lp_jit_create_types() 105 gallivm->target, texture_type, in lp_jit_create_types() 108 gallivm->target, texture_type, in lp_jit_create_types() 111 gallivm->target, texture_type, in lp_jit_create_types() [all …]
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/external/mesa3d/src/egl/main/ |
D | eglsurface.c | 56 EGLint texture_type = EGL_PBUFFER_BIT; in _eglParseSurfaceAttribList() local 65 texture_type |= EGL_PIXMAP_BIT; in _eglParseSurfaceAttribList() 171 if (!(type & texture_type)) { in _eglParseSurfaceAttribList() 190 if (!(type & texture_type)) { in _eglParseSurfaceAttribList() 208 if (!(type & texture_type)) { in _eglParseSurfaceAttribList() 485 EGLint texture_type = EGL_PBUFFER_BIT; in _eglBindTexImage() local 492 texture_type |= EGL_PIXMAP_BIT; in _eglBindTexImage() 494 if (!(surface->Type & texture_type)) in _eglBindTexImage() 519 EGLint texture_type = EGL_PBUFFER_BIT; in _eglReleaseTexImage() local 537 texture_type |= EGL_PIXMAP_BIT; in _eglReleaseTexImage() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.hpp | 162 glw::GLenum texture_type, unsigned int n_levels_needed, 284 _test_texture_type texture_type; member 300 texture_type = TEST_TEXTURE_TYPE_UNDEFINED; in _test_run() 794 void checkAPICallCoherency(_texture_type texture_type, bool should_use_glTexSubImage2D); 796 …void checkProgramWriteCoherency(_texture_type texture_type, bool should_use_images, _barrier_type … 801 void getReadPropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id, 806 …void getWritePropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id, unsigned…
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D | gl4cTextureViewTests.cpp | 2111 glw::GLenum texture_type, unsigned int n_levels_needed, in initTextureStorage() argument 2153 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage() 2166 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage() 2183 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage() 2228 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage() 2243 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage() 2728 const _test_texture_type texture_type = texture_types[n_texture_type]; in initTestRuns() local 2738 …if (texture_target == GL_TEXTURE_BUFFER && texture_type == TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJEC… in initTestRuns() 2756 new_test_run.texture_type = texture_type; in initTestRuns() 2817 if (texture_type != TEST_TEXTURE_TYPE_NO_STORAGE_ALLOCATED) in initTestRuns() [all …]
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D | gl4cShadingLanguage420PackTests.hpp | 326 TEXTURE_TYPES texture_type); 593 …areTexture(Utils::texture& texture, const Utils::buffer& buffer, Utils::TEXTURE_TYPES texture_type, 1816 void prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type, glw::GLuint color);
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D | gl4cShadingLanguage420PackTests.cpp | 2393 Utils::TEXTURE_TYPES texture_type, GLuint color, GLuint unit) in prepareTexture() argument 2405 if (Utils::TEX_BUFFER != texture_type) in prepareTexture() 2407 texture.create(m_width, m_height, m_depth, GL_RGBA8, texture_type); in prepareTexture() 2418 switch (texture_type) in prepareTexture() 10234 void BindingSamplersTest::prepareTexture(Utils::texture& texture, Utils::TEXTURE_TYPES texture_type… in prepareTexture() argument 10236 (void)texture_type; in prepareTexture() 18619 TEXTURE_TYPES texture_type) in create() argument 18627 m_texture_type = texture_type; in create()
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D | gl4cShaderImageLoadStoreTests.cpp | 7456 const char* texture_type = ""; in Run() local 7460 texture_type = "2d array"; in Run() 7463 texture_type = "3d"; in Run() 7466 texture_type = "Cube map"; in Run() 7469 texture_type = "Cube map array"; in Run() 7475 << "Copy with imageLoad and imageStore failed for texture type: " << texture_type in Run()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5317 bool level, const glw::GLchar* texture_type, bool layer) in ExpectError() argument 5331 << " attachment, " << (texture ? "valid " : "invalid ") << texture_type << " texture, " in ExpectError()
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D | gl4cDirectStateAccessTests.hpp | 3123 bool color_attachment, bool texture, bool level, const glw::GLchar* texture_type, bool layer);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_llvm.c | 119 LLVMTypeRef texture_type; in create_jit_texture_type() local 135 texture_type = LLVMStructTypeInContext(gallivm->context, elem_types, in create_jit_texture_type() 140 target, texture_type, in create_jit_texture_type() 143 target, texture_type, in create_jit_texture_type() 146 target, texture_type, in create_jit_texture_type() 149 target, texture_type, in create_jit_texture_type() 152 target, texture_type, in create_jit_texture_type() 155 target, texture_type, in create_jit_texture_type() 158 target, texture_type, in create_jit_texture_type() 161 target, texture_type, in create_jit_texture_type() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 874 glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, in prepareDataForTexture() argument 889 texture_height, 1 /* depth */, texture_format, texture_type, &texture_data[0]); in prepareDataForTexture() 908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorFloatTexture() argument 915 …rTexture<glw::GLfloat, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForColorFloatTexture() 936 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorIntTexture() argument 943 …ture<T, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, texture_width, in prepareDataForColorIntTexture() 961 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForDepthFloatTexture() argument 968 …rTexture<glw::GLfloat, 1>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForDepthFloatTexture() 986 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForStencilUIntTexture() argument 993 …rTexture<glw::GLubyte, 1>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, in prepareDataForStencilUIntTexture() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.hpp | 79 eTextureType texture_type; member
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D | es31cLayoutBindingTests.cpp | 604 switch (getTestParameters().texture_type) in init() 948 switch (getTestParameters().texture_type) in bind() 990 switch (getTestParameters().texture_type) in unbind()
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_shader.h | 104 unsigned texture_type:4; member
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D | svga_shader_dump.c | 286 switch (sampleinfo.texture_type) { in dump_sampleinfo()
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/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_state.c | 751 tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8; 754 tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F; 768 tex.texture_type = vc5_get_tex_format(&screen->devinfo,
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