Searched refs:threadGroupId (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | tilemgr.h | 154 typedef void(*PFN_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pS… 234 …void dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffe… in dispatch() argument 237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in dispatch()
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D | backend.h | 37 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFi…
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D | backend.cpp | 47 void ProcessComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFi… in ProcessComputeBE() argument 72 csContext.tileCounter = threadGroupId; in ProcessComputeBE()
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D | threads.cpp | 724 uint32_t threadGroupId = 0; in WorkOnCompute() local 725 while (queue.getWork(threadGroupId)) in WorkOnCompute() 727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in WorkOnCompute()
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