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Searched refs:timeSystem (Results 1 – 25 of 25) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DSimpleCollisionComponent.java72 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update() local
74 if (timeSystem != null) { in update()
75 float time = timeSystem.getGameTime(); in update()
DInputSystem.java46 TimeSystem time = sSystemRegistry.timeSystem; in roll()
52 TimeSystem time = sSystemRegistry.timeSystem; in touchDown()
81 TimeSystem time = sSystemRegistry.timeSystem; in setOrientation()
87 TimeSystem time = sSystemRegistry.timeSystem; in keyDown()
DPlayerComponent.java215 TimeSystem time = sSystemRegistry.timeSystem; in update()
482 TimeSystem timeSystem = sSystemRegistry.timeSystem; in gotoWin() local
483 mTimer = timeSystem.getRealTime(); in gotoWin()
484 timeSystem.appyScale(0.1f, 8.0f, true); in gotoWin()
489 TimeSystem timeSystem = sSystemRegistry.timeSystem; in stateWin() local
490 final float elapsed = timeSystem.getRealTime() - mTimer; in stateWin()
540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay; in deactivateGhost()
DGameObject.java121 final TimeSystem time = sSystemRegistry.timeSystem; in touchingGround()
129 final TimeSystem time = sSystemRegistry.timeSystem; in touchingCeiling()
137 final TimeSystem time = sSystemRegistry.timeSystem; in touchingLeftWall()
145 final TimeSystem time = sSystemRegistry.timeSystem; in touchingRightWall()
DBackgroundCollisionComponent.java283 final TimeSystem timeSystem = sSystemRegistry.timeSystem; in update() local
285 if (timeSystem != null) { in update()
286 float time = timeSystem.getGameTime(); in update()
DHitReactionComponent.java105 TimeSystem time = sSystemRegistry.timeSystem; in hitVictim()
150 final TimeSystem time = sSystemRegistry.timeSystem; in receivedHit()
248 TimeSystem time = sSystemRegistry.timeSystem; in update()
DLauncherComponent.java63 final TimeSystem time = sSystemRegistry.timeSystem; in update()
97 final TimeSystem time = sSystemRegistry.timeSystem; in prepareToLaunch()
DCameraSystem.java72 final TimeSystem time = sSystemRegistry.timeSystem; in setTarget()
113 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DMainLoop.java29 sSystemRegistry.timeSystem = mTimeSystem; in MainLoop()
DInputButton.java44 …return mDown && currentTime - mDownTime <= BaseObject.sSystemRegistry.timeSystem.getFrameDelta() *… in getTriggered()
DCrusherAndouComponent.java43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) { in update()
DObjectRegistry.java56 public TimeSystem timeSystem; field in ObjectRegistry
DButtonAnimationComponent.java63 TimeSystem time = sSystemRegistry.timeSystem; in update()
DAttackAtDistanceComponent.java55 TimeSystem time = sSystemRegistry.timeSystem; in update()
DPopOutComponent.java71 TimeSystem time = sSystemRegistry.timeSystem; in update()
DFadeDrawableComponent.java64 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DDoorAnimationComponent.java141 TimeSystem time = sSystemRegistry.timeSystem; in update()
DLaunchProjectileComponent.java90 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DGhostComponent.java111 final TimeSystem time = sSystemRegistry.timeSystem; in update()
DHudSystem.java210 mFadeStartTime = sSystemRegistry.timeSystem.getRealTime(); in startFade()
435 final float time = sSystemRegistry.timeSystem.getRealTime(); in update()
DGame.java341 TimeSystem time = BaseObject.sSystemRegistry.timeSystem; in goToLevel()
535 return BaseObject.sSystemRegistry.timeSystem.getGameTime(); in getGameTime()
DPatrolComponent.java202 TimeSystem time = sSystemRegistry.timeSystem; in updateAttack()
DInputGameInterface.java86 final float gameTime = sSystemRegistry.timeSystem.getGameTime(); in update()
DNPCAnimationComponent.java122 TimeSystem time = sSystemRegistry.timeSystem; in shouldFall()
DAnimationComponent.java126 final TimeSystem time = sSystemRegistry.timeSystem; in update()