Searched refs:tname2 (Results 1 – 1 of 1) sorted by relevance
261 const char* tname2 = glu::getDataTypeName(output->varType.getBasicType()); in generateVertexShader() local262 src << "\t" << tname2 << " " << "packed_" << output->name << ";\n"; in generateVertexShader()549 const char* tname2 = glu::getDataTypeName(output->varType.getBasicType()); in generateFragmentShader() local550 src << "\t" << tname2 << " " << "packed_" << output->name << ";\n"; in generateFragmentShader()