Searched refs:to_id_ptr (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 184 texture_2d_properties.to_id_ptr = &to_2d; in iterate() 217 texture_2d_array_properties.to_id_ptr = &to_2d_array; in iterate() 258 texture_2d_multisample_properties.to_id_ptr = &to_2d_multisample; in iterate() 300 texture_2d_multisample_array_properties.to_id_ptr = &to_2d_multisample_array; in iterate() 337 texture_3d_properties.to_id_ptr = &to_3d; in iterate() 367 texture_cm_face_properties.to_id_ptr = &to_cubemap; in iterate() 425 gl.bindTexture(texture_ptr->target, *texture_ptr->to_id_ptr); in iterate() 938 gl.deleteTextures(1, texture_ptr->to_id_ptr); in iterate() 943 gl.genTextures(1, texture_ptr->to_id_ptr); in iterate()
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D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.hpp | 63 glw::GLuint* to_id_ptr; member 98 , to_id_ptr(NULL) in texture_properties()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 5944 glw::GLuint* to_id_ptr = (is_view_texture) ? &m_view_to_id : &m_to_id; in initTextureObject() local 5975 if (*to_id_ptr != 0) in initTextureObject() 5977 gl.deleteTextures(1, to_id_ptr); in initTextureObject() 5983 gl.genTextures(1, to_id_ptr); in initTextureObject() 6054 …gl.textureView(*to_id_ptr, view_texture_target, m_to_id, GL_RGBA8, minlevel, numlevels, minlayer, … in initTextureObject() 6075 gl.bindTexture(view_texture_target, *to_id_ptr); in initTextureObject() 6088 gl.bindTexture(texture_target, *to_id_ptr); in initTextureObject() 6995 glw::GLuint* to_id_ptr = (should_init_parent_texture) ? &m_to_id : &m_view_to_id; in initTextureObject() local 6998 if (*to_id_ptr != 0) in initTextureObject() 7000 gl.deleteTextures(1, to_id_ptr); in initTextureObject() [all …]
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 882 glw::GLuint* to_id_ptr = (!is_instanced) ? &m_to_id : &m_instanced_to_id; in initTest() local 888 gl.genTextures(1, to_id_ptr); in initTest() 889 gl.bindTexture(GL_TEXTURE_2D, *to_id_ptr); in initTest() 898 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *to_id_ptr, 0 /*… in initTest() 911 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *to_id_ptr, 0 /*… in initTest()
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