Searched refs:total_shader_storage_blocks (Results 1 – 1 of 1) sorted by relevance
3149 unsigned total_shader_storage_blocks = 0; in check_resources() local3191 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_resources()3216 if (total_shader_storage_blocks > ctx->Const.MaxCombinedShaderStorageBlocks) { in check_resources()3218 total_shader_storage_blocks, in check_resources()3301 unsigned total_shader_storage_blocks = 0; in check_image_resources() local3317 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()3333 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()