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Searched refs:touchingGround (Results 1 – 11 of 11) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAnimationComponent.java134 final boolean touchingGround = parentObject.touchingGround(); in update()
215 if (touchingGround) { in update()
261 if (touchingGround && gameTime > mLandThumpDelay) { in update()
DPatrolComponent.java77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { in update()
161 final boolean goUp = (parentObject.touchingGround() && targetVelocityY < 0.0f) in update()
192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { in update()
DNPCAnimationComponent.java124 if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) { in shouldFall()
147 if (!mFlying && parentObject.touchingGround()) { in shouldRun()
323 if (parentObject.touchingGround()) { in jumpAir()
DCrusherAndouComponent.java38 if (parentObject.touchingGround()) { in update()
DNPCComponent.java127 && parentObject.touchingGround()) { in update()
307 if (!parentObject.touchingGround()) { in executeCommand()
423 if (parentObject.touchingGround() && parentObject.getVelocity().y <= 0.0f) { in executeCommand()
DSimplePhysicsComponent.java48 || (parentObject.touchingGround() && velocityY < 0.0f)) { in update()
DSleeperComponent.java85 if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) { in update()
DGameObject.java120 public final boolean touchingGround() { in touchingGround() method in GameObject
DGhostComponent.java115 && parentObject.touchingGround() in update()
DPhysicsComponent.java82 final boolean touchingFloor = parentObject.touchingGround(); in update()
DPlayerComponent.java219 mTouchingGround = parentObject.touchingGround(); in update()