/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 77 int triangleCount; member 176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() 188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++) in createIndexData() 274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas() 276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas() 278 int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1); in createAttributeDatas() 298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas() 300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas() 314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas() 316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas() [all …]
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D | es2pRedundantStateChangeTests.cpp | 51 …RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays,… 60 …e::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArra… in RedundantStateChangeCase() argument 64 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount) in RedundantStateChangeCase() 108 …RedundantStateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const c… 109 …: RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), nam…
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D | es2pStateChangeTests.cpp | 51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u… 61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool draw… in StateChangeCase() argument 65 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount) in StateChangeCase() 117 …StateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name… 118 …: StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, descri…
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/external/deqp/modules/egl/ |
D | teglGLES2SharedRenderingPerfTests.cpp | 78 int triangleCount; member 178 data.reserve(config.triangleCount * 3 * 2); in createCoordData() 180 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createCoordData() 223 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++) in createIndexData() 691 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, 0); in render() 694 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, &(m_indexData[0])); in render() 697 m_gl.drawArrays(GL_TRIANGLES, 0, m_config.triangleCount); in render() 988 …log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.d… in logTestConfig() 993 …sage << "Number of triangles rendered by each draw call: " << config.triangleCount << TestLog::En… in logTestConfig() 1097 basicConfig.triangleCount = 100; in init() [all …]
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/external/swiftshader/src/Renderer/ |
D | Renderer.cpp | 1117 …void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, … in processPrimitiveVertices() argument 1142 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1156 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1170 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1184 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1198 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1212 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1235 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1258 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1272 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() [all …]
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.cpp | 104 void genIndices (vector<GLushort>& indices, int triangleCount) in genIndices() argument 106 indices.reserve(triangleCount*3); in genIndices() 108 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genIndices() 116 void genCoords (vector<GLfloat>& coords, int triangleCount) in genCoords() argument 118 coords.reserve(triangleCount * 3 * 2); in genCoords() 120 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in genCoords() 211 …const char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount) in StateChangePerformanceCase() argument 217 , m_triangleCount (triangleCount) in StateChangePerformanceCase()
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D | glsTextureBufferCase.cpp | 578 int triangleCount, in renderGL() argument 630 gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL); in renderGL() 634 gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3); in renderGL() 658 int triangleCount, in renderReference() argument 701 …const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices… in renderReference() 708 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0); in renderReference() 766 const int triangleCount = 8; in render() local 776 renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture); in render() 777 renderReference(renderBits, coordSeed, triangleCount, texture, maxTextureBufferSize, target); in render()
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D | glsStateChangePerfTestCases.hpp | 55 …onst char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount);
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/external/swiftshader/src/Device/ |
D | Renderer.cpp | 990 …void Renderer::processPrimitiveVertices(int unit, unsigned int start, unsigned int triangleCount, … in processPrimitiveVertices() argument 1015 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1029 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1043 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1057 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1071 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1094 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1117 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1131 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() 1145 for(unsigned int i = 0; i < triangleCount; i++) in processPrimitiveVertices() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 342 const long triangleCount = longitudeCount * latitudeCount * 2; in createSuperShape() local 343 const long vertices = triangleCount * 3; in createSuperShape() 488 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; in createGroundPlane() local 489 const long vertices = triangleCount * 3; in createGroundPlane()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 51 …RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays,… 60 …e::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArra… in RedundantStateChangeCase() argument 64 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount) in RedundantStateChangeCase() 108 …RedundantStateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const c… 109 …: RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), nam…
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D | es3pStateChangeTests.cpp | 51 …StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool u… 61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool draw… in StateChangeCase() argument 65 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount) in StateChangeCase() 117 …StateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name… 118 …: StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, descri…
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/external/deqp/modules/gles3/functional/ |
D | es3fPixelBufferObjectTests.cpp | 452 int triangleCount = m_random.getInt(minTriangleCount, maxTriangleCount); in iterate() local 454 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++) in iterate()
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/external/skia/experimental/nima/ |
D | NimaActor.cpp | 198 uint32_t indexCount = fActorImage->triangleCount() * 3; in updateVertices()
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/external/skqp/experimental/nima/ |
D | NimaActor.cpp | 198 uint32_t indexCount = fActorImage->triangleCount() * 3; in updateVertices()
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/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 1465 int triangleCount = 0; in wireframeVertices() local 1469 triangleCount = n / 3; in wireframeVertices() 1472 triangleCount = n - 2; in wireframeVertices() 1483 indexCount = triangleCount * 6; in wireframeVertices()
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/external/skqp/src/gpu/ |
D | SkGpuDevice.cpp | 1625 int triangleCount = 0; in wireframeVertices() local 1629 triangleCount = n / 3; in wireframeVertices() 1632 triangleCount = n - 2; in wireframeVertices() 1643 indexCount = triangleCount * 6; in wireframeVertices()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawTests.cpp | 1045 const int triangleCount = m_gridSize * m_gridSize * 2; in ComputeShaderGeneratedCase() local 1049 DE_ASSERT(triangleCount % m_numDrawCmds == 0); in ComputeShaderGeneratedCase() 1050 DE_UNREF(triangleCount); in ComputeShaderGeneratedCase() 1344 const int triangleCount = m_gridSize * m_gridSize * 2; in createDrawCommand() local 1345 const deUint32 numDrawCallTris = triangleCount / m_numDrawCmds; in createDrawCommand()
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