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Searched refs:truncMask (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderDerivateTests.cpp280 const deUint32 truncMask = (1u<<numTruncatedBits)-1u; in convertFloatFlushToZeroRtn() local
292 …return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFl… in convertFloatFlushToZeroRtn()
297 if (inputFloat.mantissa() & truncMask) in convertFloatFlushToZeroRtn()
300 …return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFl… in convertFloatFlushToZeroRtn()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDerivateTests.cpp250 const deUint32 truncMask = (1u<<numTruncatedBits)-1u; in convertFloatFlushToZeroRtn() local
262 …return tcu::Float32::construct(+1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFl… in convertFloatFlushToZeroRtn()
267 if (inputFloat.mantissa() & truncMask) in convertFloatFlushToZeroRtn()
270 …return tcu::Float32::construct(-1, inputFloat.exponent(), inputFloat.mantissa() & ~truncMask).asFl… in convertFloatFlushToZeroRtn()