Searched refs:u32Height (Results 1 – 5 of 5) sorted by relevance
278 _ASSERT(pIn->u32Width == pIn->u32Height); in PVRTTextureTile()297 int nBlocksSrcH = PVRT_MAX((unsigned int)1, (pIn->u32Height >> nLevel) / nElH); in PVRTTextureTile()315 psTexHeaderNew->u32Height = nSize; in PVRTTextureTile()502 PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; in PVRTTextureLoadFromPointer()534 uiMIPHeight=sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()622 PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; in PVRTTextureLoadFromPointer()654 uiMIPHeight=sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()802 PVRTuint32 u32MIPHeight = sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()884 u32MIPHeight=psTempHeader->u32Height; in PVRTTextureLoadFromPointer()994 …2Width & (sTextureHeader.u32Width - 1)) | (sTextureHeader.u32Height & (sTextureHeader.u32Height - … in PVRTTextureLoadFromPointer()[all …]
681 _ASSERT(pIn->u32Width == pIn->u32Height); in PVRTTextureTile()700 int nBlocksSrcH = PVRT_MAX((unsigned int)1, (pIn->u32Height >> nLevel) / nElH); in PVRTTextureTile()718 psTexHeaderNew->u32Height = nSize; in PVRTTextureTile()897 PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; in PVRTTextureLoadFromPointer()929 uiMIPHeight=sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()1004 PVRTuint32 uiMIPHeight = sTextureHeaderDecomp.u32Height>>nLoadFromLevel; in PVRTTextureLoadFromPointer()1036 uiMIPHeight=sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()1170 PVRTuint32 u32MIPHeight = sTextureHeader.u32Height; in PVRTTextureLoadFromPointer()1244 u32MIPHeight=psTempHeader->u32Height; in PVRTTextureLoadFromPointer()1367 …2Width & (sTextureHeader.u32Width - 1)) | (sTextureHeader.u32Height & (sTextureHeader.u32Height - … in PVRTTextureLoadFromPointer()[all …]
248 PVRTuint32 u32Height; ///< Height of the texture. member266 u32Height(1), ///< Height of the texture. in PVRTextureHeaderV3()
148 psTexHeader->u32Height=h; in PVRTTextureCreate()360 PVRTuint32 uiHeight = PVRT_MAX(1,sTextureHeader.u32Height>>uiCurrentMIP); in PVRTGetTextureDataSize()379 PVRTuint32 uiHeight = PVRT_MAX(1,sTextureHeader.u32Height>>iMipLevel); in PVRTGetTextureDataSize()430 NewHeader.u32Height=LegacyHeader->dwHeight; in PVRTConvertOldTextureHeaderToV3()
224 m_fTexH = (float)texHeader->u32Height; in LoadFontData()