Searched refs:u32Width (Results 1 – 5 of 5) sorted by relevance
277 _ASSERT(pIn->u32Width); in PVRTTextureTile()278 _ASSERT(pIn->u32Width == pIn->u32Height); in PVRTTextureTile()285 nSize = pIn->u32Width * nRepeatCnt; in PVRTTextureTile()296 int nBlocksSrcW = PVRT_MAX((unsigned int)1, (pIn->u32Width >> nLevel) / nElW); in PVRTTextureTile()314 psTexHeaderNew->u32Width = nSize; in PVRTTextureTile()501 PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; in PVRTTextureLoadFromPointer()533 uiMIPWidth=sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()621 PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; in PVRTTextureLoadFromPointer()653 uiMIPWidth=sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()801 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()[all …]
680 _ASSERT(pIn->u32Width); in PVRTTextureTile()681 _ASSERT(pIn->u32Width == pIn->u32Height); in PVRTTextureTile()688 nSize = pIn->u32Width * nRepeatCnt; in PVRTTextureTile()699 int nBlocksSrcW = PVRT_MAX((unsigned int)1, (pIn->u32Width >> nLevel) / nElW); in PVRTTextureTile()717 psTexHeaderNew->u32Width = nSize; in PVRTTextureTile()896 PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; in PVRTTextureLoadFromPointer()928 uiMIPWidth=sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()1003 PVRTuint32 uiMIPWidth = sTextureHeaderDecomp.u32Width>>nLoadFromLevel; in PVRTTextureLoadFromPointer()1035 uiMIPWidth=sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()1169 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; in PVRTTextureLoadFromPointer()[all …]
249 PVRTuint32 u32Width; ///< Width of the texture. member267 u32Width(1), ///< Width of the texture. in PVRTextureHeaderV3()
147 psTexHeader->u32Width=w; in PVRTTextureCreate()359 PVRTuint32 uiWidth = PVRT_MAX(1,sTextureHeader.u32Width>>uiCurrentMIP); in PVRTGetTextureDataSize()378 PVRTuint32 uiWidth = PVRT_MAX(1,sTextureHeader.u32Width>>iMipLevel); in PVRTGetTextureDataSize()442 NewHeader.u32Width=LegacyHeader->dwWidth; in PVRTConvertOldTextureHeaderToV3()
223 m_fTexW = (float)texHeader->u32Width; in LoadFontData()